* Lib: add random name library * Text_input: add default text clearing * All: rework all applications with new text_input API * Nfc: fix removing dev file on save_name scene enter * Lib: move all free radicals to toolbox and update API usage. Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ibutton-scene-save-name.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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#include <callback-connector.h>
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#include <lib/toolbox/random_name.h>
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void iButtonSceneSaveName::on_enter(iButtonApp* app) {
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    iButtonAppViewManager* view_manager = app->get_view_manager();
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    TextInput* text_input = view_manager->get_text_input();
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    auto callback = cbc::obtain_connector(this, &iButtonSceneSaveName::text_input_callback);
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    iButtonKey* key = app->get_key();
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    const char* key_name = key->get_name();
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    bool key_name_empty = !strcmp(key_name, "");
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    if(key_name_empty) {
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        set_random_name(app->get_text_store(), app->get_text_store_size());
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    } else {
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        app->set_text_store("%s", key_name);
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    }
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    text_input_set_header_text(text_input, "Name the key");
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    text_input_set_result_callback(
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        text_input, callback, app, app->get_text_store(), IBUTTON_KEY_NAME_SIZE, key_name_empty);
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    view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
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}
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bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
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    bool consumed = false;
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    if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
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        if(app->save_key(app->get_text_store())) {
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            app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
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        } else {
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            app->search_and_switch_to_previous_scene(
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                {iButtonApp::Scene::SceneReadedKeyMenu,
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                 iButtonApp::Scene::SceneSavedKeyMenu,
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                 iButtonApp::Scene::SceneAddType});
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        }
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        consumed = true;
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    }
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    return consumed;
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}
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void iButtonSceneSaveName::on_exit(iButtonApp* app) {
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    TextInput* text_input = app->get_view_manager()->get_text_input();
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    text_input_set_header_text(text_input, "");
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    text_input_set_result_callback(text_input, NULL, NULL, NULL, 0, false);
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}
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void iButtonSceneSaveName::text_input_callback(void* context) {
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    iButtonApp* app = static_cast<iButtonApp*>(context);
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    iButtonEvent event;
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    event.type = iButtonEvent::Type::EventTypeTextEditResult;
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    app->get_view_manager()->send_event(&event);
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} |