92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "dap_gui.h"
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#include "dap_gui_i.h"
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#define DAP_GUI_TICK 250
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static bool dap_gui_custom_event_callback(void* context, uint32_t event) {
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    furi_assert(context);
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    DapGuiApp* app = context;
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    return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool dap_gui_back_event_callback(void* context) {
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    furi_assert(context);
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    DapGuiApp* app = context;
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    return scene_manager_handle_back_event(app->scene_manager);
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}
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static void dap_gui_tick_event_callback(void* context) {
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    furi_assert(context);
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    DapGuiApp* app = context;
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    scene_manager_handle_tick_event(app->scene_manager);
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}
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DapGuiApp* dap_gui_alloc() {
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    DapGuiApp* app = malloc(sizeof(DapGuiApp));
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    app->gui = furi_record_open(RECORD_GUI);
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    app->view_dispatcher = view_dispatcher_alloc();
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    app->scene_manager = scene_manager_alloc(&dap_scene_handlers, app);
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    view_dispatcher_enable_queue(app->view_dispatcher);
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    view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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    view_dispatcher_set_custom_event_callback(app->view_dispatcher, dap_gui_custom_event_callback);
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    view_dispatcher_set_navigation_event_callback(
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        app->view_dispatcher, dap_gui_back_event_callback);
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    view_dispatcher_set_tick_event_callback(
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        app->view_dispatcher, dap_gui_tick_event_callback, DAP_GUI_TICK);
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    view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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    app->notifications = furi_record_open(RECORD_NOTIFICATION);
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    app->var_item_list = variable_item_list_alloc();
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    view_dispatcher_add_view(
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        app->view_dispatcher,
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        DapGuiAppViewVarItemList,
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        variable_item_list_get_view(app->var_item_list));
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    app->main_view = dap_main_view_alloc();
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    view_dispatcher_add_view(
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        app->view_dispatcher, DapGuiAppViewMainView, dap_main_view_get_view(app->main_view));
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    app->widget = widget_alloc();
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    view_dispatcher_add_view(
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        app->view_dispatcher, DapGuiAppViewWidget, widget_get_view(app->widget));
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    scene_manager_next_scene(app->scene_manager, DapSceneMain);
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    return app;
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}
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void dap_gui_free(DapGuiApp* app) {
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    view_dispatcher_remove_view(app->view_dispatcher, DapGuiAppViewVarItemList);
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    variable_item_list_free(app->var_item_list);
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    view_dispatcher_remove_view(app->view_dispatcher, DapGuiAppViewMainView);
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    dap_main_view_free(app->main_view);
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    view_dispatcher_remove_view(app->view_dispatcher, DapGuiAppViewWidget);
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    widget_free(app->widget);
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    // View dispatcher
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    view_dispatcher_free(app->view_dispatcher);
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    scene_manager_free(app->scene_manager);
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    // Close records
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    furi_record_close(RECORD_GUI);
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    furi_record_close(RECORD_NOTIFICATION);
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    free(app);
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}
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int32_t dap_gui_thread(void* arg) {
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    DapGuiApp* app = dap_gui_alloc();
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    app->dap_app = arg;
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    notification_message_block(app->notifications, &sequence_display_backlight_enforce_on);
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    view_dispatcher_run(app->view_dispatcher);
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    notification_message_block(app->notifications, &sequence_display_backlight_enforce_auto);
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    dap_gui_free(app);
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    return 0;
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} |