* Move structs to header * roll mbedtls into loclass * Picopass with scene for reading card * Picopass: fix memory leak * Lib: return mbedtls back * Picopass: rename symbols to match naming guide Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			31 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
#include "picopass_scene.h"
 | 
						|
 | 
						|
// Generate scene on_enter handlers array
 | 
						|
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
 | 
						|
void (*const picopass_on_enter_handlers[])(void*) = {
 | 
						|
#include "picopass_scene_config.h"
 | 
						|
};
 | 
						|
#undef ADD_SCENE
 | 
						|
 | 
						|
// Generate scene on_event handlers array
 | 
						|
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
 | 
						|
bool (*const picopass_on_event_handlers[])(void* context, SceneManagerEvent event) = {
 | 
						|
#include "picopass_scene_config.h"
 | 
						|
};
 | 
						|
#undef ADD_SCENE
 | 
						|
 | 
						|
// Generate scene on_exit handlers array
 | 
						|
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
 | 
						|
void (*const picopass_on_exit_handlers[])(void* context) = {
 | 
						|
#include "picopass_scene_config.h"
 | 
						|
};
 | 
						|
#undef ADD_SCENE
 | 
						|
 | 
						|
// Initialize scene handlers configuration structure
 | 
						|
const SceneManagerHandlers picopass_scene_handlers = {
 | 
						|
    .on_enter_handlers = picopass_on_enter_handlers,
 | 
						|
    .on_event_handlers = picopass_on_event_handlers,
 | 
						|
    .on_exit_handlers = picopass_on_exit_handlers,
 | 
						|
    .scene_num = PicopassSceneNum,
 | 
						|
};
 |