* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			23 lines
		
	
	
		
			597 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			597 B
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../ibutton_i.h"
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void ibutton_scene_select_key_on_enter(void* context) {
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    iButton* ibutton = context;
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    if(!ibutton_file_select(ibutton)) {
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        scene_manager_search_and_switch_to_previous_scene(
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            ibutton->scene_manager, iButtonSceneStart);
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    } else {
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        scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSavedKeyMenu);
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    }
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}
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bool ibutton_scene_select_key_on_event(void* context, SceneManagerEvent event) {
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    UNUSED(context);
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    UNUSED(event);
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    return false;
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}
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void ibutton_scene_select_key_on_exit(void* context) {
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    UNUSED(context);
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}
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