* add minunit tests * fix logging * ignore unexisting time service on embedded targets * fix warning, issue with printf * add exitcode * migrate to printf * indicate test by leds * add testing description * redesigned minunit tests to allow testing in separate files * add test step for local target * add failure test * add restore test_check * testing description Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
		
			
				
	
	
		
			132 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <stdio.h>
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#include <string.h>
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#include "flipper.h"
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#include "log.h"
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/*
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Test: creating and killing task
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1. create task
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2. delay 10 ms
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3. kill task
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4. check that value changes
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5. delay 2 ms
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6. check that value stay unchanged
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*/
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void create_kill_app(void* p) {
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    // this app simply increase counter
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    uint8_t* counter = (uint8_t*)p;
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    while(1) {
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        *counter = *counter + 1;
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        delay(1);
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    }
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}
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bool test_furi_ac_create_kill() {
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    uint8_t counter = 0;
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    uint8_t value_a = counter;
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    FuriApp* widget = furiac_start(create_kill_app, "create_kill_app", (void*)&counter);
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    if(widget == NULL) {
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        printf("create widget fail\n");
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        return false;
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    }
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    delay(10);
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    if(!furiac_kill(widget)) {
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        printf("kill widget fail\n");
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        return false;
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    }
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    if(value_a == counter) {
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        printf("counter unchanged\n");
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        return false;
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    }
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    value_a = counter;
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    delay(10);
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    if(value_a != counter) {
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        printf("counter changes after kill (counter = %d vs %d)\n", value_a, counter);
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        return false;
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    }
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    return true;
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}
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/*
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Test: switch between tasks
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1. init s
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2. create task A, add 'A" to sequence'
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3. switch to task B, add 'B' to sequence
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4. exit from task B -> switch to A and add 'A' to sequence
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5. cleanup: exit from task A
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6. check sequence
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*/
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#define TEST_SWITCH_CONTEXT_SEQ_SIZE 8
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typedef struct {
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    char sequence[TEST_SWITCH_CONTEXT_SEQ_SIZE];
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    size_t count;
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} TestSwitchSequence;
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void task_a(void*);
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void task_b(void*);
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void task_a(void* p) {
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    // simply starts, add 'A' letter to sequence and switch
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    // if sequence counter = 0, call task B, exit otherwise
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    TestSwitchSequence* seq = (TestSwitchSequence*)p;
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    seq->sequence[seq->count] = 'A';
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    seq->count++;
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    if(seq->count == 1) {
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        furiac_switch(task_b, "task B", p);
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        // if switch unsuccessfull, this code will executed
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        seq->sequence[seq->count] = 'x';
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        seq->count++;
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    } else {
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        // add '/' symbol on exit
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        seq->sequence[seq->count] = '/';
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        seq->count++;
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        furiac_exit(NULL);
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    }
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}
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// application simply add 'B' end exit
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void task_b(void* p) {
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    TestSwitchSequence* seq = (TestSwitchSequence*)p;
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    seq->sequence[seq->count] = 'B';
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    seq->count++;
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    furiac_exit(p);
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}
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bool test_furi_ac_switch_exit() {
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    // init sequence
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    TestSwitchSequence seq;
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    seq.count = 0;
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    furiac_start(task_a, "task A", (void*)&seq);
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    // TODO how to check that all child task ends?
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    delay(10); // wait while task do its work
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    seq.sequence[seq.count] = '\0';
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    if(strcmp(seq.sequence, "ABA/") != 0) {
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        printf("wrong sequence: %s\n", seq.sequence);
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        return false;
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    }
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    return true;
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} |