* Fix lock screen menu * Fix pin setup in lock menu * Desktop GUI layer on FS, black status bar * Desktop: fix spelling * Fix first start screen * Fix status bar drawing Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			457 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			457 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "gui/canvas.h"
 | 
						|
#include "gui_i.h"
 | 
						|
 | 
						|
#define TAG "GuiSrv"
 | 
						|
 | 
						|
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
 | 
						|
    // Iterating backward
 | 
						|
    ViewPortArray_it_t it;
 | 
						|
    ViewPortArray_it_last(it, array);
 | 
						|
    while(!ViewPortArray_end_p(it)) {
 | 
						|
        ViewPort* view_port = *ViewPortArray_ref(it);
 | 
						|
        if(view_port_is_enabled(view_port)) {
 | 
						|
            return view_port;
 | 
						|
        }
 | 
						|
        ViewPortArray_previous(it);
 | 
						|
    }
 | 
						|
    return NULL;
 | 
						|
}
 | 
						|
 | 
						|
void gui_update(Gui* gui) {
 | 
						|
    furi_assert(gui);
 | 
						|
    osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
 | 
						|
}
 | 
						|
 | 
						|
void gui_input_events_callback(const void* value, void* ctx) {
 | 
						|
    furi_assert(value);
 | 
						|
    furi_assert(ctx);
 | 
						|
 | 
						|
    Gui* gui = ctx;
 | 
						|
 | 
						|
    osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
 | 
						|
    osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
 | 
						|
}
 | 
						|
 | 
						|
// Only Fullscreen supports vertical display for now
 | 
						|
bool gui_redraw_fs(Gui* gui) {
 | 
						|
    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
 | 
						|
    canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
 | 
						|
    ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
 | 
						|
    if(view_port) {
 | 
						|
        view_port_draw(view_port, gui->canvas);
 | 
						|
        return true;
 | 
						|
    } else {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void gui_redraw_status_bar(Gui* gui) {
 | 
						|
    ViewPortArray_it_t it;
 | 
						|
    uint8_t x;
 | 
						|
    uint8_t x_used = 0;
 | 
						|
    uint8_t width;
 | 
						|
    ViewPort* view_port;
 | 
						|
    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
 | 
						|
    canvas_frame_set(
 | 
						|
        gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
 | 
						|
 | 
						|
    /* for support black theme - paint white area and
 | 
						|
     * draw icon with transparent white color
 | 
						|
     */
 | 
						|
    canvas_set_color(gui->canvas, ColorWhite);
 | 
						|
    canvas_draw_box(gui->canvas, 1, 1, 9, 7);
 | 
						|
    canvas_draw_box(gui->canvas, 7, 3, 58, 6);
 | 
						|
    canvas_draw_box(gui->canvas, 61, 1, 32, 7);
 | 
						|
    canvas_draw_box(gui->canvas, 89, 3, 38, 6);
 | 
						|
    canvas_set_color(gui->canvas, ColorBlack);
 | 
						|
    canvas_set_bitmap_mode(gui->canvas, 1);
 | 
						|
    canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
 | 
						|
    canvas_set_bitmap_mode(gui->canvas, 0);
 | 
						|
 | 
						|
    // Right side
 | 
						|
    x = GUI_DISPLAY_WIDTH;
 | 
						|
    ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
 | 
						|
    while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
 | 
						|
        // Render view_port;
 | 
						|
        view_port = *ViewPortArray_ref(it);
 | 
						|
        if(view_port_is_enabled(view_port)) {
 | 
						|
            width = view_port_get_width(view_port);
 | 
						|
            if(!width) width = 8;
 | 
						|
            x_used += width;
 | 
						|
            x -= (width + 2);
 | 
						|
            canvas_frame_set(
 | 
						|
                gui->canvas, x - 3, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
 | 
						|
 | 
						|
            canvas_set_color(gui->canvas, ColorWhite);
 | 
						|
            canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
 | 
						|
            canvas_set_color(gui->canvas, ColorBlack);
 | 
						|
 | 
						|
            canvas_draw_rframe(
 | 
						|
                gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
 | 
						|
            canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
 | 
						|
            canvas_draw_line(
 | 
						|
                gui->canvas,
 | 
						|
                2,
 | 
						|
                canvas_height(gui->canvas) - 2,
 | 
						|
                canvas_width(gui->canvas) - 2,
 | 
						|
                canvas_height(gui->canvas) - 2);
 | 
						|
 | 
						|
            canvas_frame_set(
 | 
						|
                gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
 | 
						|
 | 
						|
            view_port_draw(view_port, gui->canvas);
 | 
						|
        }
 | 
						|
        ViewPortArray_next(it);
 | 
						|
    }
 | 
						|
    // Left side
 | 
						|
    x = 0;
 | 
						|
    ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
 | 
						|
    while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
 | 
						|
        // Render view_port;
 | 
						|
        view_port = *ViewPortArray_ref(it);
 | 
						|
        if(view_port_is_enabled(view_port)) {
 | 
						|
            width = view_port_get_width(view_port);
 | 
						|
            if(!width) width = 8;
 | 
						|
            x_used += width;
 | 
						|
 | 
						|
            canvas_frame_set(
 | 
						|
                gui->canvas, 0, GUI_STATUS_BAR_Y, x + width + 5, GUI_STATUS_BAR_HEIGHT);
 | 
						|
            canvas_draw_rframe(
 | 
						|
                gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
 | 
						|
            canvas_draw_line(gui->canvas, 1, 1, 1, canvas_height(gui->canvas) - 2);
 | 
						|
            canvas_draw_line(
 | 
						|
                gui->canvas,
 | 
						|
                2,
 | 
						|
                canvas_height(gui->canvas) - 2,
 | 
						|
                canvas_width(gui->canvas) - 2,
 | 
						|
                canvas_height(gui->canvas) - 2);
 | 
						|
 | 
						|
            canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width + 5, GUI_STATUS_BAR_HEIGHT);
 | 
						|
 | 
						|
            canvas_set_color(gui->canvas, ColorWhite);
 | 
						|
            canvas_draw_box(gui->canvas, 2, 1, width + 2, 10);
 | 
						|
            canvas_set_color(gui->canvas, ColorBlack);
 | 
						|
 | 
						|
            canvas_frame_set(
 | 
						|
                gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
 | 
						|
            view_port_draw(view_port, gui->canvas);
 | 
						|
 | 
						|
            x += (width + 2);
 | 
						|
        }
 | 
						|
        ViewPortArray_next(it);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
bool gui_redraw_window(Gui* gui) {
 | 
						|
    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
 | 
						|
    canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
 | 
						|
    ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
 | 
						|
    if(view_port) {
 | 
						|
        view_port_draw(view_port, gui->canvas);
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
bool gui_redraw_desktop(Gui* gui) {
 | 
						|
    canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
 | 
						|
    canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
 | 
						|
    ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
 | 
						|
    if(view_port) {
 | 
						|
        view_port_draw(view_port, gui->canvas);
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
void gui_redraw(Gui* gui) {
 | 
						|
    furi_assert(gui);
 | 
						|
    gui_lock(gui);
 | 
						|
 | 
						|
    canvas_reset(gui->canvas);
 | 
						|
 | 
						|
    if(!gui_redraw_fs(gui)) {
 | 
						|
        if(!gui_redraw_window(gui)) {
 | 
						|
            gui_redraw_desktop(gui);
 | 
						|
        }
 | 
						|
        gui_redraw_status_bar(gui);
 | 
						|
    }
 | 
						|
 | 
						|
    canvas_commit(gui->canvas);
 | 
						|
    if(gui->canvas_callback) {
 | 
						|
        gui->canvas_callback(
 | 
						|
            canvas_get_buffer(gui->canvas),
 | 
						|
            canvas_get_buffer_size(gui->canvas),
 | 
						|
            gui->canvas_callback_context);
 | 
						|
    }
 | 
						|
    gui_unlock(gui);
 | 
						|
}
 | 
						|
 | 
						|
void gui_input(Gui* gui, InputEvent* input_event) {
 | 
						|
    furi_assert(gui);
 | 
						|
    furi_assert(input_event);
 | 
						|
 | 
						|
    // Check input complementarity
 | 
						|
    uint8_t key_bit = (1 << input_event->key);
 | 
						|
    if(input_event->type == InputTypeRelease) {
 | 
						|
        gui->ongoing_input &= ~key_bit;
 | 
						|
    } else if(input_event->type == InputTypePress) {
 | 
						|
        gui->ongoing_input |= key_bit;
 | 
						|
    } else if(!(gui->ongoing_input & key_bit)) {
 | 
						|
        FURI_LOG_D(
 | 
						|
            TAG,
 | 
						|
            "non-complementary input, discarding key: %s type: %s, sequence: %p",
 | 
						|
            input_get_key_name(input_event->key),
 | 
						|
            input_get_type_name(input_event->type),
 | 
						|
            input_event->sequence);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    gui_lock(gui);
 | 
						|
 | 
						|
    ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
 | 
						|
    if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
 | 
						|
    if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
 | 
						|
 | 
						|
    if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
 | 
						|
        gui->ongoing_input_view_port = view_port;
 | 
						|
    }
 | 
						|
 | 
						|
    if(view_port && view_port == gui->ongoing_input_view_port) {
 | 
						|
        view_port_input(view_port, input_event);
 | 
						|
    } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
 | 
						|
        FURI_LOG_D(
 | 
						|
            TAG,
 | 
						|
            "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
 | 
						|
            gui->ongoing_input_view_port,
 | 
						|
            view_port,
 | 
						|
            input_get_key_name(input_event->key),
 | 
						|
            input_get_type_name(input_event->type),
 | 
						|
            input_event->sequence);
 | 
						|
        view_port_input(gui->ongoing_input_view_port, input_event);
 | 
						|
    } else {
 | 
						|
        FURI_LOG_D(
 | 
						|
            TAG,
 | 
						|
            "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
 | 
						|
            gui->ongoing_input_view_port,
 | 
						|
            view_port,
 | 
						|
            input_get_key_name(input_event->key),
 | 
						|
            input_get_type_name(input_event->type),
 | 
						|
            input_event->sequence);
 | 
						|
    }
 | 
						|
 | 
						|
    gui_unlock(gui);
 | 
						|
}
 | 
						|
 | 
						|
void gui_lock(Gui* gui) {
 | 
						|
    furi_assert(gui);
 | 
						|
    furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
 | 
						|
}
 | 
						|
 | 
						|
void gui_unlock(Gui* gui) {
 | 
						|
    furi_assert(gui);
 | 
						|
    furi_check(osMutexRelease(gui->mutex) == osOK);
 | 
						|
}
 | 
						|
 | 
						|
void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
 | 
						|
    furi_assert(data);
 | 
						|
    furi_assert(size == 1024);
 | 
						|
    furi_assert(context);
 | 
						|
 | 
						|
    Gui* gui = context;
 | 
						|
    const uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
 | 
						|
    cli_write(gui->cli, magic, sizeof(magic));
 | 
						|
    cli_write(gui->cli, data, size);
 | 
						|
}
 | 
						|
 | 
						|
void gui_cli_screen_stream(Cli* cli, string_t args, void* context) {
 | 
						|
    furi_assert(context);
 | 
						|
    Gui* gui = context;
 | 
						|
    gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback, gui);
 | 
						|
    gui_redraw(gui);
 | 
						|
 | 
						|
    // Wait for control events
 | 
						|
    while(true) {
 | 
						|
        char c = cli_getc(gui->cli);
 | 
						|
        if(c == CliSymbolAsciiEsc) {
 | 
						|
            c = cli_getc(gui->cli);
 | 
						|
            if(c == 'i') {
 | 
						|
                InputEvent input_event;
 | 
						|
                input_event.key = cli_getc(gui->cli);
 | 
						|
                input_event.type = cli_getc(gui->cli);
 | 
						|
                osMessageQueuePut(gui->input_queue, &input_event, 0, osWaitForever);
 | 
						|
                osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
 | 
						|
            }
 | 
						|
        } else {
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    gui_set_framebuffer_callback(gui, NULL, NULL);
 | 
						|
}
 | 
						|
 | 
						|
void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
 | 
						|
    furi_assert(gui);
 | 
						|
    furi_assert(view_port);
 | 
						|
    furi_check(layer < GuiLayerMAX);
 | 
						|
    // Only fullscreen supports Vertical orientation for now
 | 
						|
    furi_assert(
 | 
						|
        (layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
 | 
						|
 | 
						|
    gui_lock(gui);
 | 
						|
    // Verify that view port is not yet added
 | 
						|
    ViewPortArray_it_t it;
 | 
						|
    for(size_t i = 0; i < GuiLayerMAX; i++) {
 | 
						|
        ViewPortArray_it(it, gui->layers[i]);
 | 
						|
        while(!ViewPortArray_end_p(it)) {
 | 
						|
            furi_assert(*ViewPortArray_ref(it) != view_port);
 | 
						|
            ViewPortArray_next(it);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    // Add view port and link with gui
 | 
						|
    ViewPortArray_push_back(gui->layers[layer], view_port);
 | 
						|
    view_port_gui_set(view_port, gui);
 | 
						|
    gui_unlock(gui);
 | 
						|
 | 
						|
    gui_update(gui);
 | 
						|
}
 | 
						|
 | 
						|
void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
 | 
						|
    furi_assert(gui);
 | 
						|
    furi_assert(view_port);
 | 
						|
 | 
						|
    gui_lock(gui);
 | 
						|
 | 
						|
    view_port_gui_set(view_port, NULL);
 | 
						|
    ViewPortArray_it_t it;
 | 
						|
    for(size_t i = 0; i < GuiLayerMAX; i++) {
 | 
						|
        ViewPortArray_it(it, gui->layers[i]);
 | 
						|
        while(!ViewPortArray_end_p(it)) {
 | 
						|
            if(*ViewPortArray_ref(it) == view_port) {
 | 
						|
                ViewPortArray_remove(gui->layers[i], it);
 | 
						|
            } else {
 | 
						|
                ViewPortArray_next(it);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if(gui->ongoing_input_view_port == view_port) {
 | 
						|
        gui->ongoing_input_view_port = NULL;
 | 
						|
    }
 | 
						|
 | 
						|
    gui_unlock(gui);
 | 
						|
}
 | 
						|
 | 
						|
void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
 | 
						|
    furi_assert(gui);
 | 
						|
    furi_assert(view_port);
 | 
						|
 | 
						|
    gui_lock(gui);
 | 
						|
    // Remove
 | 
						|
    GuiLayer layer = GuiLayerMAX;
 | 
						|
    ViewPortArray_it_t it;
 | 
						|
    for(size_t i = 0; i < GuiLayerMAX; i++) {
 | 
						|
        ViewPortArray_it(it, gui->layers[i]);
 | 
						|
        while(!ViewPortArray_end_p(it)) {
 | 
						|
            if(*ViewPortArray_ref(it) == view_port) {
 | 
						|
                ViewPortArray_remove(gui->layers[i], it);
 | 
						|
                furi_assert(layer == GuiLayerMAX);
 | 
						|
                layer = i;
 | 
						|
            } else {
 | 
						|
                ViewPortArray_next(it);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    furi_assert(layer != GuiLayerMAX);
 | 
						|
    // Return to the top
 | 
						|
    ViewPortArray_push_back(gui->layers[layer], view_port);
 | 
						|
    gui_unlock(gui);
 | 
						|
}
 | 
						|
 | 
						|
void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
 | 
						|
    furi_assert(gui);
 | 
						|
    furi_assert(view_port);
 | 
						|
 | 
						|
    gui_lock(gui);
 | 
						|
    // Remove
 | 
						|
    GuiLayer layer = GuiLayerMAX;
 | 
						|
    ViewPortArray_it_t it;
 | 
						|
    for(size_t i = 0; i < GuiLayerMAX; i++) {
 | 
						|
        ViewPortArray_it(it, gui->layers[i]);
 | 
						|
        while(!ViewPortArray_end_p(it)) {
 | 
						|
            if(*ViewPortArray_ref(it) == view_port) {
 | 
						|
                ViewPortArray_remove(gui->layers[i], it);
 | 
						|
                furi_assert(layer == GuiLayerMAX);
 | 
						|
                layer = i;
 | 
						|
            } else {
 | 
						|
                ViewPortArray_next(it);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    furi_assert(layer != GuiLayerMAX);
 | 
						|
    // Return to the top
 | 
						|
    ViewPortArray_push_at(gui->layers[layer], 0, view_port);
 | 
						|
    gui_unlock(gui);
 | 
						|
}
 | 
						|
 | 
						|
void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
 | 
						|
    furi_assert(gui);
 | 
						|
    gui_lock(gui);
 | 
						|
    gui->canvas_callback = callback;
 | 
						|
    gui->canvas_callback_context = context;
 | 
						|
    gui_unlock(gui);
 | 
						|
}
 | 
						|
 | 
						|
Gui* gui_alloc() {
 | 
						|
    Gui* gui = furi_alloc(sizeof(Gui));
 | 
						|
    // Thread ID
 | 
						|
    gui->thread = osThreadGetId();
 | 
						|
    // Allocate mutex
 | 
						|
    gui->mutex = osMutexNew(NULL);
 | 
						|
    furi_check(gui->mutex);
 | 
						|
    // Layers
 | 
						|
    for(size_t i = 0; i < GuiLayerMAX; i++) {
 | 
						|
        ViewPortArray_init(gui->layers[i]);
 | 
						|
    }
 | 
						|
    // Drawing canvas
 | 
						|
    gui->canvas = canvas_init();
 | 
						|
    // Input
 | 
						|
    gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
 | 
						|
    gui->input_events = furi_record_open("input_events");
 | 
						|
    furi_check(gui->input_events);
 | 
						|
    furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
 | 
						|
    // Cli
 | 
						|
    gui->cli = furi_record_open("cli");
 | 
						|
    cli_add_command(
 | 
						|
        gui->cli, "screen_stream", CliCommandFlagParallelSafe, gui_cli_screen_stream, gui);
 | 
						|
 | 
						|
    return gui;
 | 
						|
}
 | 
						|
 | 
						|
int32_t gui_srv(void* p) {
 | 
						|
    Gui* gui = gui_alloc();
 | 
						|
 | 
						|
    furi_record_create("gui", gui);
 | 
						|
 | 
						|
    while(1) {
 | 
						|
        uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
 | 
						|
        // Process and dispatch input
 | 
						|
        if(flags & GUI_THREAD_FLAG_INPUT) {
 | 
						|
            // Process till queue become empty
 | 
						|
            InputEvent input_event;
 | 
						|
            while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
 | 
						|
                gui_input(gui, &input_event);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        // Process and dispatch draw call
 | 
						|
        if(flags & GUI_THREAD_FLAG_DRAW) {
 | 
						|
            // Clear flags that arrived on input step
 | 
						|
            osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
 | 
						|
            gui_redraw(gui);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 |