* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			47 lines
		
	
	
		
			994 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			994 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include "furi/pubsub.h"
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#include <furi.h>
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#include <furi_hal.h>
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#include "dolphin.h"
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#include "helpers/dolphin_state.h"
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typedef enum {
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    DolphinEventTypeDeed,
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    DolphinEventTypeStats,
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    DolphinEventTypeFlush,
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    DolphinEventTypeIncreaseButthurt,
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    DolphinEventTypeClearLimits,
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} DolphinEventType;
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typedef struct {
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    DolphinEventType type;
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    osEventFlagsId_t flag;
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    union {
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        DolphinDeed deed;
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        DolphinStats* stats;
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    };
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} DolphinEvent;
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struct Dolphin {
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    // State
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    DolphinState* state;
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    // Queue
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    osMessageQueueId_t event_queue;
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    FuriPubSub* pubsub;
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    TimerHandle_t butthurt_timer;
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    TimerHandle_t flush_timer;
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    TimerHandle_t clear_limits_timer;
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};
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Dolphin* dolphin_alloc();
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void dolphin_free(Dolphin* dolphin);
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void dolphin_event_send_async(Dolphin* dolphin, DolphinEvent* event);
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void dolphin_event_send_wait(Dolphin* dolphin, DolphinEvent* event);
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void dolphin_event_release(Dolphin* dolphin, DolphinEvent* event);
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