* rfal: add state changed callback * furi_hal_nfc: add NFC-A emulation API * nfc: add emulation logger, refactor scenes * elements: fix text_box element * gui: fix text box module * nfc: remove unnecessary buffers * nfc: introduce emulation callback concept * nfc: format sources * bt settings: fix incorrect scene switch * bt settings: format sources * Debug: fix x2d import for python 3 * Gui: rename method name widget_clear to widget_reset * nfc: add nfca emulation handler * nfc: add global custom events enum * nfc: UID emulation Data -> Log * furi_hal_nfc: fix incorrect timings * u2f, badusb: widget_clear() -> widget_reset() Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../bad_usb_app_i.h"
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typedef enum {
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    SubghzCustomEventErrorBack,
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} BadUsbCustomEvent;
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static void
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    bad_usb_scene_error_event_callback(GuiButtonType result, InputType type, void* context) {
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    furi_assert(context);
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    BadUsbApp* app = context;
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    if((result == GuiButtonTypeLeft) && (type == InputTypeShort)) {
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        view_dispatcher_send_custom_event(app->view_dispatcher, SubghzCustomEventErrorBack);
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    }
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}
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void bad_usb_scene_error_on_enter(void* context) {
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    BadUsbApp* app = context;
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    widget_add_icon_element(app->widget, 0, 0, &I_SDQuestion_35x43);
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    widget_add_string_multiline_element(
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        app->widget,
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        81,
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        4,
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        AlignCenter,
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        AlignTop,
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        FontSecondary,
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        "No SD card or\napp data found.\nThis app will not\nwork without\nrequired files.");
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    widget_add_button_element(
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        app->widget, GuiButtonTypeLeft, "Back", bad_usb_scene_error_event_callback, app);
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    view_dispatcher_switch_to_view(app->view_dispatcher, BadUsbAppViewError);
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}
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bool bad_usb_scene_error_on_event(void* context, SceneManagerEvent event) {
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    BadUsbApp* app = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == SubghzCustomEventErrorBack) {
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            view_dispatcher_stop(app->view_dispatcher);
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            consumed = true;
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        }
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    }
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    return consumed;
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}
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void bad_usb_scene_error_on_exit(void* context) {
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    BadUsbApp* app = context;
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    widget_reset(app->widget);
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}
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