* Desktop: change first start logic, show only if factory provisioned. * Desktop: code cleanup, correct first start scene position in scene stack. * Desktop: Remove unused include
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../desktop_i.h"
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#include "../views/desktop_first_start.h"
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void desktop_scene_first_start_callback(DesktopFirstStartEvent event, void* context) {
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    Desktop* desktop = (Desktop*)context;
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    view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_first_start_on_enter(void* context) {
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    Desktop* desktop = (Desktop*)context;
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    DesktopFirstStartView* first_start_view = desktop->first_start_view;
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    desktop_first_start_set_callback(
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        first_start_view, desktop_scene_first_start_callback, desktop);
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    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
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}
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bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
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    Desktop* desktop = (Desktop*)context;
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    bool consumed = false;
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    Storage* storage = NULL;
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    if(event.type == SceneManagerEventTypeCustom) {
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        switch(event.event) {
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        case DesktopFirstStartCompleted:
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            storage = furi_record_open("storage");
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            storage_common_remove(storage, "/int/first_start");
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            furi_record_close("storage");
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            scene_manager_previous_scene(desktop->scene_manager);
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            consumed = true;
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            break;
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        default:
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            break;
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        }
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    }
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    return consumed;
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}
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void desktop_scene_first_start_on_exit(void* context) {
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}
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