* Loader: menu part * Settings: remove unused loader api * Desktop: get loader from record_open * CLI: remove unneeded loader api * gitignore: ignore .old files * Loader: now really a service * Loader: working service prototype * Loader: cli, system start hooks * CI/CD: make happy * Loader: autorun * Loader: lock and unlock * Loader: rearrange code * Gui, module menu: fix memleak * Updater test: add timeout * added update timeouts and max run duration * Github: revert updater test workflow changes * Loader: less missleading message in info cli command Co-authored-by: doomwastaken <k.volkov@flipperdevices.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			287 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			287 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "menu.h"
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#include <gui/elements.h>
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#include <assets_icons.h>
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#include <furi.h>
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#include <m-array.h>
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struct Menu {
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    View* view;
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};
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typedef struct {
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    const char* label;
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    IconAnimation* icon;
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    uint32_t index;
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    MenuItemCallback callback;
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    void* callback_context;
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} MenuItem;
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ARRAY_DEF(MenuItemArray, MenuItem, M_POD_OPLIST);
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#define M_OPL_MenuItemArray_t() ARRAY_OPLIST(MenuItemArray, M_POD_OPLIST)
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typedef struct {
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    MenuItemArray_t items;
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    size_t position;
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} MenuModel;
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static void menu_process_up(Menu* menu);
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static void menu_process_down(Menu* menu);
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static void menu_process_ok(Menu* menu);
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static void menu_draw_callback(Canvas* canvas, void* _model) {
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    MenuModel* model = _model;
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    canvas_clear(canvas);
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    size_t position = model->position;
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    size_t items_count = MenuItemArray_size(model->items);
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    if(items_count) {
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        MenuItem* item;
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        size_t shift_position;
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        // First line
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        canvas_set_font(canvas, FontSecondary);
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        shift_position = (0 + position + items_count - 1) % items_count;
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        item = MenuItemArray_get(model->items, shift_position);
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        if(item->icon) {
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            canvas_draw_icon_animation(canvas, 4, 3, item->icon);
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        }
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        canvas_draw_str(canvas, 22, 14, item->label);
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        // Second line main
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        canvas_set_font(canvas, FontPrimary);
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        shift_position = (1 + position + items_count - 1) % items_count;
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        item = MenuItemArray_get(model->items, shift_position);
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        if(item->icon) {
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            canvas_draw_icon_animation(canvas, 4, 25, item->icon);
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        }
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        canvas_draw_str(canvas, 22, 36, item->label);
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        // Third line
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        canvas_set_font(canvas, FontSecondary);
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        shift_position = (2 + position + items_count - 1) % items_count;
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        item = MenuItemArray_get(model->items, shift_position);
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        if(item->icon) {
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            canvas_draw_icon_animation(canvas, 4, 47, item->icon);
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        }
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        canvas_draw_str(canvas, 22, 58, item->label);
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        // Frame and scrollbar
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        elements_frame(canvas, 0, 21, 128 - 5, 21);
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        elements_scrollbar(canvas, position, items_count);
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    } else {
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        canvas_draw_str(canvas, 2, 32, "Empty");
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        elements_scrollbar(canvas, 0, 0);
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    }
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}
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static bool menu_input_callback(InputEvent* event, void* context) {
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    Menu* menu = context;
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    bool consumed = false;
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    if(event->type == InputTypeShort) {
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        if(event->key == InputKeyUp) {
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            consumed = true;
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            menu_process_up(menu);
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        } else if(event->key == InputKeyDown) {
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            consumed = true;
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            menu_process_down(menu);
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        } else if(event->key == InputKeyOk) {
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            consumed = true;
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            menu_process_ok(menu);
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        }
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    } else if(event->type == InputTypeRepeat) {
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        if(event->key == InputKeyUp) {
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            consumed = true;
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            menu_process_up(menu);
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        } else if(event->key == InputKeyDown) {
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            consumed = true;
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            menu_process_down(menu);
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        }
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    }
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    return consumed;
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}
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static void menu_enter(void* context) {
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    Menu* menu = context;
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    with_view_model(
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        menu->view,
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        MenuModel * model,
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        {
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            MenuItem* item = MenuItemArray_get(model->items, model->position);
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            if(item && item->icon) {
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                icon_animation_start(item->icon);
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            }
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        },
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        false);
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}
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static void menu_exit(void* context) {
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    Menu* menu = context;
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    with_view_model(
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        menu->view,
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        MenuModel * model,
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        {
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            MenuItem* item = MenuItemArray_get(model->items, model->position);
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            if(item && item->icon) {
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                icon_animation_stop(item->icon);
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            }
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        },
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        false);
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}
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Menu* menu_alloc() {
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    Menu* menu = malloc(sizeof(Menu));
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    menu->view = view_alloc(menu->view);
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    view_set_context(menu->view, menu);
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    view_allocate_model(menu->view, ViewModelTypeLocking, sizeof(MenuModel));
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    view_set_draw_callback(menu->view, menu_draw_callback);
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    view_set_input_callback(menu->view, menu_input_callback);
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    view_set_enter_callback(menu->view, menu_enter);
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    view_set_exit_callback(menu->view, menu_exit);
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    with_view_model(
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        menu->view,
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        MenuModel * model,
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        {
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            MenuItemArray_init(model->items);
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            model->position = 0;
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        },
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        true);
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    return menu;
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}
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void menu_free(Menu* menu) {
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    furi_assert(menu);
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    menu_reset(menu);
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    with_view_model(
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        menu->view, MenuModel * model, { MenuItemArray_clear(model->items); }, false);
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    view_free(menu->view);
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    free(menu);
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}
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View* menu_get_view(Menu* menu) {
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    furi_assert(menu);
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    return (menu->view);
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}
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void menu_add_item(
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    Menu* menu,
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    const char* label,
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    const Icon* icon,
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    uint32_t index,
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    MenuItemCallback callback,
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    void* context) {
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    furi_assert(menu);
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    furi_assert(label);
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    MenuItem* item = NULL;
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    with_view_model(
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        menu->view,
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        MenuModel * model,
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        {
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            item = MenuItemArray_push_new(model->items);
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            item->label = label;
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            item->icon = icon ? icon_animation_alloc(icon) : icon_animation_alloc(&A_Plugins_14);
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            view_tie_icon_animation(menu->view, item->icon);
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            item->index = index;
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            item->callback = callback;
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            item->callback_context = context;
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        },
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        true);
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}
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void menu_reset(Menu* menu) {
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    furi_assert(menu);
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    with_view_model(
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        menu->view,
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        MenuModel * model,
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        {
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            for
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                M_EACH(item, model->items, MenuItemArray_t) {
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                    icon_animation_stop(item->icon);
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                    icon_animation_free(item->icon);
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                }
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            MenuItemArray_reset(model->items);
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            model->position = 0;
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        },
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        true);
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}
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void menu_set_selected_item(Menu* menu, uint32_t index) {
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    with_view_model(
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        menu->view,
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        MenuModel * model,
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        {
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            if(index < MenuItemArray_size(model->items)) {
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                model->position = index;
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            }
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        },
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        true);
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}
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static void menu_process_up(Menu* menu) {
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    with_view_model(
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        menu->view,
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        MenuModel * model,
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        {
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            MenuItem* item = MenuItemArray_get(model->items, model->position);
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            if(item && item->icon) {
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                icon_animation_stop(item->icon);
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            }
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            if(model->position > 0) {
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                model->position--;
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            } else {
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                model->position = MenuItemArray_size(model->items) - 1;
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            }
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            item = MenuItemArray_get(model->items, model->position);
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            if(item && item->icon) {
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                icon_animation_start(item->icon);
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            }
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        },
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        true);
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}
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static void menu_process_down(Menu* menu) {
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    with_view_model(
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        menu->view,
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        MenuModel * model,
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        {
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            MenuItem* item = MenuItemArray_get(model->items, model->position);
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            if(item && item->icon) {
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                icon_animation_stop(item->icon);
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            }
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            if(model->position < MenuItemArray_size(model->items) - 1) {
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                model->position++;
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            } else {
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                model->position = 0;
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            }
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            item = MenuItemArray_get(model->items, model->position);
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            if(item && item->icon) {
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                icon_animation_start(item->icon);
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            }
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        },
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        true);
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}
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static void menu_process_ok(Menu* menu) {
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    MenuItem* item = NULL;
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    with_view_model(
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        menu->view,
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        MenuModel * model,
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        {
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            if(model->position < MenuItemArray_size(model->items)) {
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                item = MenuItemArray_get(model->items, model->position);
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            }
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        },
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        true);
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    if(item && item->callback) {
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        item->callback(item->callback_context, item->index);
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    }
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}
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