* IR: Doxygen docs, some rename * Rename irda -> infrared * Rollback collateral renames Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			274 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			274 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "infrared_app.h"
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#include <infrared_worker.h>
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#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include <stdio.h>
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#include <callback-connector.h>
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int32_t InfraredApp::run(void* args) {
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    InfraredAppEvent event;
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    bool consumed;
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    bool exit = false;
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    if(args) {
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        std::string full_name = static_cast<const char*>(args);
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        std::string remote_name(full_name, full_name.find_last_of('/') + 1, full_name.size());
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        remote_name.erase(remote_name.find_last_of('.'));
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        bool result = remote_manager.load(remote_name);
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        if(result) {
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            current_scene = InfraredApp::Scene::Remote;
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        } else {
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            printf("Failed to load remote \'%s\'\r\n", remote_name.c_str());
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            return -1;
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        }
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    }
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    scenes[current_scene]->on_enter(this);
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    while(!exit) {
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        view_manager.receive_event(&event);
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        if(event.type == InfraredAppEvent::Type::Exit) break;
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        consumed = scenes[current_scene]->on_event(this, &event);
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        if(!consumed) {
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            if(event.type == InfraredAppEvent::Type::Back) {
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                exit = switch_to_previous_scene();
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            }
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        }
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    };
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    scenes[current_scene]->on_exit(this);
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    return 0;
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};
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InfraredApp::InfraredApp() {
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    furi_check(InfraredAppRemoteManager::max_button_name_length < get_text_store_size());
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    notification = static_cast<NotificationApp*>(furi_record_open("notification"));
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    infrared_worker = infrared_worker_alloc();
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}
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InfraredApp::~InfraredApp() {
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    infrared_worker_free(infrared_worker);
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    furi_record_close("notification");
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    for(auto& [key, scene] : scenes) delete scene;
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}
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InfraredAppViewManager* InfraredApp::get_view_manager() {
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    return &view_manager;
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}
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void InfraredApp::set_learn_new_remote(bool value) {
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    learn_new_remote = value;
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}
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bool InfraredApp::get_learn_new_remote() {
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    return learn_new_remote;
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}
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void InfraredApp::switch_to_next_scene(Scene next_scene) {
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    previous_scenes_list.push_front(current_scene);
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    switch_to_next_scene_without_saving(next_scene);
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}
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void InfraredApp::switch_to_next_scene_without_saving(Scene next_scene) {
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    if(next_scene != Scene::Exit) {
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        scenes[current_scene]->on_exit(this);
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        current_scene = next_scene;
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        scenes[current_scene]->on_enter(this);
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        view_manager.clear_events();
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    }
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}
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void InfraredApp::search_and_switch_to_previous_scene(
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    const std::initializer_list<Scene>& scenes_list) {
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    Scene previous_scene = Scene::Start;
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    bool scene_found = false;
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    while(!scene_found) {
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        previous_scene = get_previous_scene();
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        if(previous_scene == Scene::Exit) break;
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        for(Scene element : scenes_list) {
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            if(previous_scene == element) {
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                scene_found = true;
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                break;
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            }
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        }
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    }
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    if(previous_scene == Scene::Exit) {
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        InfraredAppEvent event;
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        event.type = InfraredAppEvent::Type::Exit;
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        view_manager.send_event(&event);
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    } else {
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        scenes[current_scene]->on_exit(this);
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        current_scene = previous_scene;
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        scenes[current_scene]->on_enter(this);
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        view_manager.clear_events();
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    }
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}
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bool InfraredApp::switch_to_previous_scene(uint8_t count) {
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    Scene previous_scene = Scene::Start;
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    for(uint8_t i = 0; i < count; i++) previous_scene = get_previous_scene();
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    if(previous_scene == Scene::Exit) return true;
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    scenes[current_scene]->on_exit(this);
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    current_scene = previous_scene;
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    scenes[current_scene]->on_enter(this);
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    view_manager.clear_events();
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    return false;
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}
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InfraredApp::Scene InfraredApp::get_previous_scene() {
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    Scene scene = Scene::Exit;
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    if(!previous_scenes_list.empty()) {
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        scene = previous_scenes_list.front();
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        previous_scenes_list.pop_front();
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    }
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    return scene;
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}
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InfraredAppRemoteManager* InfraredApp::get_remote_manager() {
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    return &remote_manager;
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}
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void InfraredApp::set_text_store(uint8_t index, const char* text...) {
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    furi_check(index < text_store_max);
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    va_list args;
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    va_start(args, text);
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    vsnprintf(text_store[index], text_store_size, text, args);
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    va_end(args);
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}
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char* InfraredApp::get_text_store(uint8_t index) {
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    furi_check(index < text_store_max);
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    return text_store[index];
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}
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uint8_t InfraredApp::get_text_store_size() {
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    return text_store_size;
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}
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void InfraredApp::text_input_callback(void* context) {
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    InfraredApp* app = static_cast<InfraredApp*>(context);
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    InfraredAppEvent event;
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    event.type = InfraredAppEvent::Type::TextEditDone;
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    app->get_view_manager()->send_event(&event);
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}
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void InfraredApp::popup_callback(void* context) {
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    InfraredApp* app = static_cast<InfraredApp*>(context);
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    InfraredAppEvent event;
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    event.type = InfraredAppEvent::Type::PopupTimer;
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    app->get_view_manager()->send_event(&event);
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}
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void InfraredApp::set_edit_element(InfraredApp::EditElement value) {
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    element = value;
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}
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InfraredApp::EditElement InfraredApp::get_edit_element(void) {
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    return element;
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}
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void InfraredApp::set_edit_action(InfraredApp::EditAction value) {
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    action = value;
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}
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InfraredApp::EditAction InfraredApp::get_edit_action(void) {
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    return action;
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}
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void InfraredApp::set_current_button(int value) {
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    current_button = value;
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}
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int InfraredApp::get_current_button() {
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    return current_button;
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}
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void InfraredApp::notify_success() {
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    notification_message(notification, &sequence_success);
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}
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void InfraredApp::notify_red_blink() {
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    notification_message(notification, &sequence_blink_red_10);
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}
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void InfraredApp::notify_click() {
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    static const NotificationSequence sequence = {
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        &message_click,
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        &message_delay_1,
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        &message_sound_off,
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        NULL,
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    };
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    notification_message_block(notification, &sequence);
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}
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void InfraredApp::notify_click_and_green_blink() {
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    static const NotificationSequence sequence = {
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        &message_click,
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        &message_delay_1,
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        &message_sound_off,
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        &message_green_255,
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        &message_delay_10,
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        &message_green_0,
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        &message_do_not_reset,
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        NULL,
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    };
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    notification_message_block(notification, &sequence);
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}
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void InfraredApp::notify_blink_green() {
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    static const NotificationSequence sequence = {
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        &message_green_255,
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        &message_delay_10,
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        &message_green_0,
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        &message_do_not_reset,
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        NULL,
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    };
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    notification_message(notification, &sequence);
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}
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void InfraredApp::notify_green_on() {
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    notification_message(notification, &sequence_set_only_green_255);
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}
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void InfraredApp::notify_green_off() {
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    notification_message(notification, &sequence_reset_green);
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}
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InfraredWorker* InfraredApp::get_infrared_worker() {
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    return infrared_worker;
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}
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const InfraredAppSignal& InfraredApp::get_received_signal() const {
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    return received_signal;
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}
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void InfraredApp::set_received_signal(const InfraredAppSignal& signal) {
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    received_signal = signal;
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}
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void InfraredApp::signal_sent_callback(void* context) {
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    InfraredApp* app = static_cast<InfraredApp*>(context);
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    app->notify_blink_green();
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}
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