* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../infrared_i.h"
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#include <dolphin/dolphin.h>
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void infrared_scene_learn_done_on_enter(void* context) {
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    Infrared* infrared = context;
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    Popup* popup = infrared->popup;
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    popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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    DOLPHIN_DEED(DolphinDeedIrSave);
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    if(infrared->app_state.is_learning_new_remote) {
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        popup_set_header(popup, "New remote\ncreated!", 0, 0, AlignLeft, AlignTop);
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    } else {
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        popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
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    }
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    popup_set_callback(popup, infrared_popup_closed_callback);
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    popup_set_context(popup, context);
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    popup_set_timeout(popup, 1500);
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    popup_enable_timeout(popup);
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    view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
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}
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bool infrared_scene_learn_done_on_event(void* context, SceneManagerEvent event) {
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    Infrared* infrared = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == InfraredCustomEventTypePopupClosed) {
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            if(!scene_manager_search_and_switch_to_previous_scene(
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                   infrared->scene_manager, InfraredSceneRemote)) {
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                scene_manager_next_scene(infrared->scene_manager, InfraredSceneRemote);
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            }
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            consumed = true;
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        }
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    }
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    return consumed;
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}
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void infrared_scene_learn_done_on_exit(void* context) {
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    Infrared* infrared = context;
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    infrared->app_state.is_learning_new_remote = false;
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    popup_set_header(infrared->popup, NULL, 0, 0, AlignLeft, AlignTop);
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}
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