* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			80 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "widget_element_i.h"
 | 
						|
#include <gui/elements.h>
 | 
						|
#include <m-string.h>
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    GuiButtonType button_type;
 | 
						|
    string_t text;
 | 
						|
    ButtonCallback callback;
 | 
						|
    void* context;
 | 
						|
} GuiButtonModel;
 | 
						|
 | 
						|
static void gui_button_draw(Canvas* canvas, WidgetElement* element) {
 | 
						|
    furi_assert(canvas);
 | 
						|
    furi_assert(element);
 | 
						|
    GuiButtonModel* model = element->model;
 | 
						|
 | 
						|
    canvas_set_color(canvas, ColorBlack);
 | 
						|
    canvas_set_font(canvas, FontSecondary);
 | 
						|
 | 
						|
    if(model->button_type == GuiButtonTypeLeft) {
 | 
						|
        elements_button_left(canvas, string_get_cstr(model->text));
 | 
						|
    } else if(model->button_type == GuiButtonTypeRight) {
 | 
						|
        elements_button_right(canvas, string_get_cstr(model->text));
 | 
						|
    } else if(model->button_type == GuiButtonTypeCenter) {
 | 
						|
        elements_button_center(canvas, string_get_cstr(model->text));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static bool gui_button_input(InputEvent* event, WidgetElement* element) {
 | 
						|
    GuiButtonModel* model = element->model;
 | 
						|
    bool consumed = false;
 | 
						|
 | 
						|
    if(model->callback == NULL) return consumed;
 | 
						|
 | 
						|
    if((model->button_type == GuiButtonTypeLeft) && (event->key == InputKeyLeft)) {
 | 
						|
        model->callback(model->button_type, event->type, model->context);
 | 
						|
        consumed = true;
 | 
						|
    } else if((model->button_type == GuiButtonTypeRight) && (event->key == InputKeyRight)) {
 | 
						|
        model->callback(model->button_type, event->type, model->context);
 | 
						|
        consumed = true;
 | 
						|
    } else if((model->button_type == GuiButtonTypeCenter) && (event->key == InputKeyOk)) {
 | 
						|
        model->callback(model->button_type, event->type, model->context);
 | 
						|
        consumed = true;
 | 
						|
    }
 | 
						|
 | 
						|
    return consumed;
 | 
						|
}
 | 
						|
 | 
						|
static void gui_button_free(WidgetElement* gui_button) {
 | 
						|
    furi_assert(gui_button);
 | 
						|
 | 
						|
    GuiButtonModel* model = gui_button->model;
 | 
						|
    string_clear(model->text);
 | 
						|
    free(gui_button->model);
 | 
						|
    free(gui_button);
 | 
						|
}
 | 
						|
 | 
						|
WidgetElement* widget_element_button_create(
 | 
						|
    GuiButtonType button_type,
 | 
						|
    const char* text,
 | 
						|
    ButtonCallback callback,
 | 
						|
    void* context) {
 | 
						|
    // Allocate and init model
 | 
						|
    GuiButtonModel* model = malloc(sizeof(GuiButtonModel));
 | 
						|
    model->button_type = button_type;
 | 
						|
    model->callback = callback;
 | 
						|
    model->context = context;
 | 
						|
    string_init_set_str(model->text, text);
 | 
						|
 | 
						|
    // Allocate and init Element
 | 
						|
    WidgetElement* gui_button = malloc(sizeof(WidgetElement));
 | 
						|
    gui_button->parent = NULL;
 | 
						|
    gui_button->input = gui_button_input;
 | 
						|
    gui_button->draw = gui_button_draw;
 | 
						|
    gui_button->free = gui_button_free;
 | 
						|
    gui_button->model = model;
 | 
						|
 | 
						|
    return gui_button;
 | 
						|
}
 |