* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../ibutton_i.h"
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static void ibutton_scene_delete_confirm_widget_callback(
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    GuiButtonType result,
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    InputType type,
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    void* context) {
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    iButton* ibutton = context;
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    if(type == InputTypeShort) {
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        view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
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    }
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}
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void ibutton_scene_delete_confirm_on_enter(void* context) {
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    iButton* ibutton = context;
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    Widget* widget = ibutton->widget;
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    iButtonKey* key = ibutton->key;
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    const uint8_t* key_data = ibutton_key_get_data_p(key);
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    ibutton_text_store_set(ibutton, "\e#Delete %s?\e#", ibutton_key_get_name_p(key));
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    widget_add_text_box_element(
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        widget, 0, 0, 128, 27, AlignCenter, AlignCenter, ibutton->text_store, false);
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    widget_add_button_element(
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        widget, GuiButtonTypeLeft, "Cancel", ibutton_scene_delete_confirm_widget_callback, ibutton);
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    widget_add_button_element(
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        widget,
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        GuiButtonTypeRight,
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        "Delete",
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        ibutton_scene_delete_confirm_widget_callback,
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        ibutton);
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    switch(ibutton_key_get_type(key)) {
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    case iButtonKeyDS1990:
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        ibutton_text_store_set(
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            ibutton,
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            "%02X %02X %02X %02X %02X %02X %02X %02X",
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            key_data[0],
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            key_data[1],
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            key_data[2],
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            key_data[3],
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            key_data[4],
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            key_data[5],
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            key_data[6],
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            key_data[7]);
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        widget_add_string_element(
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            widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Dallas");
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        break;
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    case iButtonKeyCyfral:
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        ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
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        widget_add_string_element(
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            widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Cyfral");
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        break;
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    case iButtonKeyMetakom:
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        ibutton_text_store_set(
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            ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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        widget_add_string_element(
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            widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Metakom");
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        break;
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    }
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    widget_add_string_element(
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        widget, 64, 33, AlignCenter, AlignBottom, FontSecondary, ibutton->text_store);
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    view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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}
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bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) {
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    iButton* ibutton = context;
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    SceneManager* scene_manager = ibutton->scene_manager;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        consumed = true;
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        if(event.event == GuiButtonTypeRight) {
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            if(ibutton_delete_key(ibutton)) {
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                scene_manager_next_scene(scene_manager, iButtonSceneDeleteSuccess);
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            }
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            //TODO: What if the key could not be deleted?
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        } else if(event.event == GuiButtonTypeLeft) {
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            scene_manager_previous_scene(scene_manager);
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        }
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    }
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    return consumed;
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}
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void ibutton_scene_delete_confirm_on_exit(void* context) {
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    iButton* ibutton = context;
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    ibutton_text_store_clear(ibutton);
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    widget_reset(ibutton->widget);
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}
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