62 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "../desktop_i.h"
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| #include "../views/desktop_lock_menu.h"
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| #include <toolbox/saved_struct.h>
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| #include <stdbool.h>
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| 
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| void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context) {
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|     Desktop* desktop = (Desktop*)context;
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|     view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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| }
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| 
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| void desktop_scene_lock_menu_on_enter(void* context) {
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|     Desktop* desktop = (Desktop*)context;
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| 
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|     LOAD_DESKTOP_SETTINGS(&desktop->settings);
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| 
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|     desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
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|     desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pincode.length > 0);
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|     view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
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| }
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| 
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| bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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|     Desktop* desktop = (Desktop*)context;
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|     bool consumed = false;
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| 
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|     if(event.type == SceneManagerEventTypeCustom) {
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|         switch(event.event) {
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|         case DesktopLockMenuEventLock:
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|             scene_manager_set_scene_state(
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|                 desktop->scene_manager, DesktopSceneLocked, DesktopLockedNoPin);
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|             scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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|             consumed = true;
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|             break;
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|         case DesktopLockMenuEventPinLock:
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|             if(desktop->settings.pincode.length > 0) {
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|                 furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
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|                 furi_hal_usb_disable();
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|                 scene_manager_set_scene_state(
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|                     desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
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|                 scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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|             } else {
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|                 scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
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|             }
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| 
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|             consumed = true;
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|             break;
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|         case DesktopLockMenuEventExit:
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|             scene_manager_search_and_switch_to_previous_scene(
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|                 desktop->scene_manager, DesktopSceneMain);
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|             consumed = true;
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|             break;
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|         default:
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|             break;
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|         }
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|     }
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|     return consumed;
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| }
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| 
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| void desktop_scene_lock_menu_on_exit(void* context) {
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|     Desktop* desktop = (Desktop*)context;
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|     desktop_lock_menu_reset_idx(desktop->lock_menu);
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| }
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