* Makefile, Scripts: new linter * About: remove ID from IC * Firmware: remove double define for DIVC/DIVR * Scripts: check folder names too. Docker: replace syntax check with make lint. * Reformat Sources and Migrate to new file naming convention * Docker: symlink clang-format-12 to clang-format * Add coding style guide
		
			
				
	
	
		
			190 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../desktop_i.h"
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#include "../views/desktop_main.h"
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#include "applications.h"
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#include "assets_icons.h"
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#include "cmsis_os2.h"
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#include "desktop/desktop.h"
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#include "desktop/views/desktop_events.h"
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#include "dolphin/dolphin.h"
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#include "furi/pubsub.h"
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#include "furi/record.h"
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#include "furi/thread.h"
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#include "storage/storage_glue.h"
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#include <loader/loader.h>
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#include <m-list.h>
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#define MAIN_VIEW_DEFAULT (0UL)
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static void desktop_scene_main_app_started_callback(const void* message, void* context) {
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    furi_assert(context);
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    Desktop* desktop = context;
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    const LoaderEvent* event = message;
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    if(event->type == LoaderEventTypeApplicationStarted) {
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        view_dispatcher_send_custom_event(
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            desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
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        osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
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    } else if(event->type == LoaderEventTypeApplicationStopped) {
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        view_dispatcher_send_custom_event(
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            desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
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    }
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}
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static void desktop_scene_main_new_idle_animation_callback(void* context) {
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    furi_assert(context);
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    Desktop* desktop = context;
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    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
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}
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static void desktop_scene_main_check_animation_callback(void* context) {
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    furi_assert(context);
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    Desktop* desktop = context;
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    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
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}
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static void desktop_scene_main_interact_animation_callback(void* context) {
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    furi_assert(context);
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    Desktop* desktop = context;
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    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
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}
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static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
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    furi_assert(desktop);
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    furi_assert(flipper_app);
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    furi_assert(flipper_app->app);
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    furi_assert(flipper_app->name);
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    if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
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        FURI_LOG_E("Desktop", "Thread is already running");
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        return;
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    }
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    furi_thread_set_name(desktop->scene_thread, flipper_app->name);
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    furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
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    furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
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    furi_thread_start(desktop->scene_thread);
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}
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void desktop_scene_main_callback(DesktopEvent event, void* context) {
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    Desktop* desktop = (Desktop*)context;
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    view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_main_on_enter(void* context) {
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    Desktop* desktop = (Desktop*)context;
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    DesktopMainView* main_view = desktop->main_view;
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    animation_manager_set_context(desktop->animation_manager, desktop);
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    animation_manager_set_new_idle_callback(
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        desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
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    animation_manager_set_check_callback(
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        desktop->animation_manager, desktop_scene_main_check_animation_callback);
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    animation_manager_set_interact_callback(
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        desktop->animation_manager, desktop_scene_main_interact_animation_callback);
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    furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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    desktop->app_start_stop_subscription = furi_pubsub_subscribe(
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        loader_get_pubsub(), desktop_scene_main_app_started_callback, desktop);
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    desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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    view_port_enabled_set(desktop->lock_viewport, false);
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    if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain) ==
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       DesktopMainEventUnlocked) {
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        desktop_main_unlocked(desktop->main_view);
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    }
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    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
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}
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bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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    Desktop* desktop = (Desktop*)context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        switch(event.event) {
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        case DesktopMainEventOpenMenu:
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            loader_show_menu();
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            consumed = true;
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            break;
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        case DesktopMainEventOpenLockMenu:
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            scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
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            consumed = true;
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            break;
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        case DesktopMainEventOpenDebug:
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            scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
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            consumed = true;
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            break;
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        case DesktopMainEventOpenArchive:
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#ifdef APP_ARCHIVE
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            animation_manager_unload_and_stall_animation(desktop->animation_manager);
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            desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
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            animation_manager_load_and_continue_animation(desktop->animation_manager);
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#endif
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            consumed = true;
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            break;
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        case DesktopMainEventOpenFavorite:
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            LOAD_DESKTOP_SETTINGS(&desktop->settings);
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            animation_manager_unload_and_stall_animation(desktop->animation_manager);
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            if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
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                desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
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            } else {
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                FURI_LOG_E("DesktopSrv", "Can't find favorite application");
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            }
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            animation_manager_load_and_continue_animation(desktop->animation_manager);
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            consumed = true;
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            break;
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        case DesktopMainEventCheckAnimation:
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            animation_manager_check_blocking_process(desktop->animation_manager);
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            consumed = true;
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            break;
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        case DesktopMainEventNewIdleAnimation:
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            animation_manager_new_idle_process(desktop->animation_manager);
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            consumed = true;
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            break;
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        case DesktopMainEventInteractAnimation:
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            animation_manager_interact_process(desktop->animation_manager);
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            consumed = true;
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            break;
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        case DesktopMainEventBeforeAppStarted:
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            animation_manager_unload_and_stall_animation(desktop->animation_manager);
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            osSemaphoreRelease(desktop->unload_animation_semaphore);
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            consumed = true;
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            break;
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        case DesktopMainEventAfterAppFinished:
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            animation_manager_load_and_continue_animation(desktop->animation_manager);
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            consumed = true;
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            break;
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        default:
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            break;
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        }
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    }
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    return consumed;
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}
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void desktop_scene_main_on_exit(void* context) {
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    Desktop* desktop = (Desktop*)context;
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    /**
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     * We're allowed to leave this scene only when any other app & loader
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     * is finished, that's why we can be sure there is no task waiting
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     * for start/stop semaphore
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     */
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    furi_pubsub_unsubscribe(loader_get_pubsub(), desktop->app_start_stop_subscription);
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    furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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    animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
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    animation_manager_set_check_callback(desktop->animation_manager, NULL);
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    animation_manager_set_interact_callback(desktop->animation_manager, NULL);
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    animation_manager_set_context(desktop->animation_manager, desktop);
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    scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
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    desktop_main_reset_hint(desktop->main_view);
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}
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