* refactoring p1 * refactoring p2 * cleanups * locked screen refresh rate fix * better locked view logic * seperate dolphin service and desktop app * Desktop: Favorite app acess (Left key), Settings app * Desktop settings version, submenu header * remove unused icon anomation + naming fix Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "desktop_settings_app.h"
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static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
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    furi_assert(context);
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    DesktopSettingsApp* app = context;
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    return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool desktop_settings_back_event_callback(void* context) {
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    furi_assert(context);
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    DesktopSettingsApp* app = context;
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    return scene_manager_handle_back_event(app->scene_manager);
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}
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DesktopSettingsApp* desktop_settings_app_alloc() {
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    DesktopSettingsApp* app = furi_alloc(sizeof(DesktopSettingsApp));
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    app->settings.version = DESKTOP_SETTINGS_VER;
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    desktop_settings_load(&app->settings);
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    app->gui = furi_record_open("gui");
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    app->view_dispatcher = view_dispatcher_alloc();
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    app->scene_manager = scene_manager_alloc(&desktop_settings_scene_handlers, app);
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    view_dispatcher_enable_queue(app->view_dispatcher);
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    view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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    view_dispatcher_set_custom_event_callback(
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        app->view_dispatcher, desktop_settings_custom_event_callback);
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    view_dispatcher_set_navigation_event_callback(
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        app->view_dispatcher, desktop_settings_back_event_callback);
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    view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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    app->submenu = submenu_alloc();
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    view_dispatcher_add_view(
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        app->view_dispatcher, DesktopSettingsAppViewMain, submenu_get_view(app->submenu));
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    view_dispatcher_add_view(
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        app->view_dispatcher, DesktopSettingsAppViewFavorite, submenu_get_view(app->submenu));
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    scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
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    return app;
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}
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void desktop_settings_app_free(DesktopSettingsApp* app) {
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    furi_assert(app);
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    // Variable item list
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    view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMain);
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    view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewFavorite);
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    submenu_free(app->submenu);
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    // View dispatcher
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    view_dispatcher_free(app->view_dispatcher);
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    scene_manager_free(app->scene_manager);
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    // Records
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    furi_record_close("gui");
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    free(app);
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}
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extern int32_t desktop_settings_app(void* p) {
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    DesktopSettingsApp* app = desktop_settings_app_alloc();
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    view_dispatcher_run(app->view_dispatcher);
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    desktop_settings_save(&app->settings);
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    desktop_settings_app_free(app);
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    return 0;
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}
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