* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
#include "../nfc_i.h"
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#include <dolphin/dolphin.h>
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#define NFC_READ_CARD_CUSTOM_EVENT (10UL)
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void nfc_read_card_worker_callback(void* context) {
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    Nfc* nfc = (Nfc*)context;
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    view_dispatcher_send_custom_event(nfc->view_dispatcher, NFC_READ_CARD_CUSTOM_EVENT);
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}
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void nfc_scene_read_card_on_enter(void* context) {
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    Nfc* nfc = (Nfc*)context;
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    DOLPHIN_DEED(DolphinDeedNfcRead);
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    // Setup view
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    Popup* popup = nfc->popup;
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    popup_set_header(popup, "Detecting\nNFC card", 70, 34, AlignLeft, AlignTop);
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    popup_set_icon(popup, 0, 3, &I_RFIDDolphinReceive_97x61);
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    // Start worker
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    view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
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    nfc_worker_start(
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        nfc->worker, NfcWorkerStateDetect, &nfc->dev->dev_data, nfc_read_card_worker_callback, nfc);
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}
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bool nfc_scene_read_card_on_event(void* context, SceneManagerEvent event) {
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    Nfc* nfc = (Nfc*)context;
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    if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == NFC_READ_CARD_CUSTOM_EVENT) {
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            scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCardSuccess);
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            return true;
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        }
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    } else if(event.type == SceneManagerEventTypeTick) {
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        notification_message(nfc->notifications, &sequence_blink_blue_10);
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        return true;
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    }
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    return false;
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}
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void nfc_scene_read_card_on_exit(void* context) {
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    Nfc* nfc = (Nfc*)context;
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    // Stop worker
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    nfc_worker_stop(nfc->worker);
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    // Clear view
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    Popup* popup = nfc->popup;
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    popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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    popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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    popup_set_icon(popup, 0, 0, NULL);
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}
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