 84410c83b5
			
		
	
	
		84410c83b5
		
			
		
	
	
	
	
		
			
			* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include <power/power_service/power.h>
 | |
| #include <storage/storage.h>
 | |
| 
 | |
| #include "../desktop_i.h"
 | |
| #include "../views/desktop_first_start.h"
 | |
| #include "../views/desktop_events.h"
 | |
| 
 | |
| void desktop_scene_first_start_callback(DesktopEvent event, void* context) {
 | |
|     Desktop* desktop = (Desktop*)context;
 | |
|     view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
 | |
| }
 | |
| 
 | |
| void desktop_scene_first_start_on_enter(void* context) {
 | |
|     Desktop* desktop = (Desktop*)context;
 | |
|     DesktopFirstStartView* first_start_view = desktop->first_start_view;
 | |
| 
 | |
|     desktop_first_start_set_callback(
 | |
|         first_start_view, desktop_scene_first_start_callback, desktop);
 | |
| 
 | |
|     view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
 | |
| }
 | |
| 
 | |
| bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
 | |
|     Desktop* desktop = (Desktop*)context;
 | |
|     bool consumed = false;
 | |
|     Storage* storage = NULL;
 | |
|     Power* power = NULL;
 | |
| 
 | |
|     if(event.type == SceneManagerEventTypeCustom) {
 | |
|         switch(event.event) {
 | |
|         case DesktopFirstStartCompleted:
 | |
|             storage = furi_record_open("storage");
 | |
|             storage_common_remove(storage, "/int/first_start");
 | |
|             furi_record_close("storage");
 | |
|             scene_manager_previous_scene(desktop->scene_manager);
 | |
|             consumed = true;
 | |
|             break;
 | |
|         case DesktopFirstStartPoweroff:
 | |
|             power = furi_record_open("power");
 | |
|             power_off(power);
 | |
|             furi_record_close("power");
 | |
|             consumed = true;
 | |
|             break;
 | |
| 
 | |
|         default:
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
|     return consumed;
 | |
| }
 | |
| 
 | |
| void desktop_scene_first_start_on_exit(void* context) {
 | |
| }
 |