 84410c83b5
			
		
	
	
		84410c83b5
		
			
		
	
	
	
	
		
			
			* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			96 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "ibutton_scene_emulate.h"
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| #include "../ibutton_app.h"
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| #include "../ibutton_view_manager.h"
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| #include "../ibutton_event.h"
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| #include "../ibutton_key.h"
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| #include <dolphin/dolphin.h>
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| #include <callback-connector.h>
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| 
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| void iButtonSceneEmulate::on_enter(iButtonApp* app) {
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|     iButtonAppViewManager* view_manager = app->get_view_manager();
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|     Popup* popup = view_manager->get_popup();
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|     iButtonKey* key = app->get_key();
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|     uint8_t* key_data = key->get_data();
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|     const char* key_name = key->get_name();
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|     uint8_t line_count = 2;
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|     DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
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| 
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|     // check that stored key has name
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|     if(strcmp(key_name, "") != 0) {
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|         app->set_text_store("emulating\n%s", key_name);
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|         line_count = 2;
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|     } else {
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|         // if not, show key data
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|         switch(key->get_key_type()) {
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|         case iButtonKeyType::KeyDallas:
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|             app->set_text_store(
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|                 "emulating\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
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|                 key_data[0],
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|                 key_data[1],
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|                 key_data[2],
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|                 key_data[3],
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|                 key_data[4],
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|                 key_data[5],
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|                 key_data[6],
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|                 key_data[7]);
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|             line_count = 3;
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|             break;
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|         case iButtonKeyType::KeyCyfral:
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|             app->set_text_store("emulating\n%02X %02X", key_data[0], key_data[1]);
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|             line_count = 2;
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|             break;
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|         case iButtonKeyType::KeyMetakom:
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|             app->set_text_store(
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|                 "emulating\n%02X %02X %02X %02X",
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|                 key_data[0],
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|                 key_data[1],
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|                 key_data[2],
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|                 key_data[3]);
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|             line_count = 2;
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|             break;
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|         }
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|     }
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| 
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|     switch(line_count) {
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|     case 3:
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|         popup_set_header(popup, "iButton", 82, 18, AlignCenter, AlignBottom);
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|         popup_set_text(popup, app->get_text_store(), 82, 22, AlignCenter, AlignTop);
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|         break;
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| 
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|     default:
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|         popup_set_header(popup, "iButton", 82, 24, AlignCenter, AlignBottom);
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|         popup_set_text(popup, app->get_text_store(), 82, 28, AlignCenter, AlignTop);
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|         break;
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|     }
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| 
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|     popup_set_icon(popup, 2, 10, &I_iButtonKey_49x44);
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| 
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|     view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
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|     app->get_key_worker()->start_emulate(app->get_key());
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| }
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| 
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| bool iButtonSceneEmulate::on_event(iButtonApp* app, iButtonEvent* event) {
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|     bool consumed = false;
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| 
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|     if(event->type == iButtonEvent::Type::EventTypeTick) {
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|         consumed = true;
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|         if(app->get_key_worker()->emulated()) {
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|             app->notify_yellow_blink();
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|         } else {
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|             app->notify_red_blink();
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|         }
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|     }
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| 
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|     return consumed;
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| }
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| 
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| void iButtonSceneEmulate::on_exit(iButtonApp* app) {
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|     app->get_key_worker()->stop_emulate();
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| 
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|     Popup* popup = app->get_view_manager()->get_popup();
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| 
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|     popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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|     popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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|     popup_set_icon(popup, 0, 0, NULL);
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| }
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