* gui: refactore ViewNavigator -> SceneManager * view_dispatcher: remove scene controller, add custom and navigation cb * scene_manager: rework scene controller, move AppScene from lib * nfc: rework nfc scenes with new scene controller API * view_dispatcher: crash on free if not all views were freed * nfc: introduce scene declaration * scene_manager: allocate and configure application scenes * nfc: rework nfc with new Scene Manager API * scene_manager: remove dublicated scene handlers allocation * nfc: rework nfc app with new scene manager API * view_dispatcher: add tick event * scene_manager: add tick event type and handler * nfc: rework notifications with tick event * scene_manager: remove scene id from scene structure * scene_manager: rename array -> stack, add documentation * api-hal-nfc: remove listen activation processing * nfc_scene_start: shorter submenu call * nfc: fix nfc file name * nfc: fix Retry in mifare ul success read * nfc_cli: fix read timeout in nfc_detect CLI command Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			78 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
#include "../nfc_i.h"
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enum SubmenuIndex {
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    SubmenuIndexRunApp,
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    SubmenuIndexChooseScript,
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    SubmenuIndexEmulate,
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    SubmenuIndexSave,
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};
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void nfc_scene_card_menu_submenu_callback(void* context, uint32_t index) {
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    Nfc* nfc = (Nfc*)context;
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    view_dispatcher_send_custom_event(nfc->nfc_common.view_dispatcher, index);
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}
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const void nfc_scene_card_menu_on_enter(void* context) {
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    Nfc* nfc = (Nfc*)context;
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    Submenu* submenu = nfc->submenu;
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    submenu_add_item(
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        submenu,
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        "Run compatible app",
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        SubmenuIndexRunApp,
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        nfc_scene_card_menu_submenu_callback,
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        nfc);
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    submenu_add_item(
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        submenu,
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        "Additional reading scripts",
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        SubmenuIndexChooseScript,
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        nfc_scene_card_menu_submenu_callback,
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        nfc);
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    submenu_add_item(
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        submenu, "Emulate UID", SubmenuIndexEmulate, nfc_scene_card_menu_submenu_callback, nfc);
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    submenu_add_item(
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        submenu, "Name and save UID", SubmenuIndexSave, nfc_scene_card_menu_submenu_callback, nfc);
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    submenu_set_selected_item(
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        nfc->submenu, scene_manager_get_scene_state(nfc->scene_manager, NfcSceneCardMenu));
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    view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewMenu);
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}
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const bool nfc_scene_card_menu_on_event(void* context, SceneManagerEvent event) {
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    Nfc* nfc = (Nfc*)context;
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    if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == SubmenuIndexRunApp) {
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            scene_manager_set_scene_state(
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                nfc->scene_manager, NfcSceneCardMenu, SubmenuIndexRunApp);
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            scene_manager_next_scene(nfc->scene_manager, NfcSceneNotImplemented);
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            return true;
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        } else if(event.event == SubmenuIndexChooseScript) {
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            scene_manager_set_scene_state(
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                nfc->scene_manager, NfcSceneCardMenu, SubmenuIndexChooseScript);
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            scene_manager_next_scene(nfc->scene_manager, NfcSceneNotImplemented);
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            return true;
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        } else if(event.event == SubmenuIndexEmulate) {
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            scene_manager_set_scene_state(
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                nfc->scene_manager, NfcSceneCardMenu, SubmenuIndexEmulate);
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            scene_manager_next_scene(nfc->scene_manager, NfcSceneEmulateUid);
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            return true;
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        } else if(event.event == SubmenuIndexSave) {
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            scene_manager_set_scene_state(nfc->scene_manager, NfcSceneCardMenu, SubmenuIndexSave);
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            scene_manager_next_scene(nfc->scene_manager, NfcSceneSaveName);
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            return true;
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        }
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    } else if(event.type == SceneManagerEventTypeNavigation) {
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        return scene_manager_search_previous_scene(nfc->scene_manager, NfcSceneStart);
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    }
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    return false;
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}
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const void nfc_scene_card_menu_on_exit(void* context) {
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    Nfc* nfc = (Nfc*)context;
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    submenu_clean(nfc->submenu);
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}
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