* view dispatcher: add set view front API * power: add power off notification * Gui: rename ViewPort `send_to` API. * Makefile: add blackmagick support Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			89 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * @file gui.h
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 * GUI: main API
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 */
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#pragma once
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#include "view_port.h"
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#include "canvas.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Gui layers */
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typedef enum {
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    GuiLayerNone, /**< Special layer for internal use only */
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    GuiLayerStatusBarLeft, /**< Status bar left-side layer, auto-layout */
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    GuiLayerStatusBarRight, /**< Status bar right-side layer, auto-layout */
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    GuiLayerMain, /**< Main layer, status bar is shown */
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    GuiLayerFullscreen, /**< Fullscreen layer */
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    GuiLayerMAX /**< Don't use or move, special value */
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} GuiLayer;
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/** Gui Canvas Commit Callback */
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typedef void (*GuiCanvasCommitCallback)(uint8_t* data, size_t size, void* context);
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typedef struct Gui Gui;
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/** Add view_port to view_port tree
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 *
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 * @remark     thread safe
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 *
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 * @param      gui        Gui instance
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 * @param      view_port  ViewPort instance
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 * @param[in]  layer      GuiLayer where to place view_port
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 */
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void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer);
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/** Remove view_port from rendering tree
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 *
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 * @remark     thread safe
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 *
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 * @param      gui        Gui instance
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 * @param      view_port  ViewPort instance
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 */
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void gui_remove_view_port(Gui* gui, ViewPort* view_port);
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/** Send ViewPort to the front
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 *
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 * Places selected ViewPort to the top of the drawing stack
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 *
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 * @param      gui        Gui instance
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 * @param      view_port  ViewPort instance
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 */
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void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port);
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/** Send ViewPort to the back
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 *
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 * Places selected ViewPort to the bottom of the drawing stack
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 *
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 * @param      gui        Gui instance
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 * @param      view_port  ViewPort instance
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 */
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void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port);
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/** Set gui canvas commit callback
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 *
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 * This callback will be called upon Canvas commit Callback dispatched from GUI
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 * thread and is time critical
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 *
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 * @param      gui       Gui instance
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 * @param      callback  GuiCanvasCommitCallback
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 */
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void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback);
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/** Set gui canvas commit callback context
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 *
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 * @param      gui      Gui instance
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 * @param      context  pointer to context
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 */
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void gui_set_framebuffer_callback_context(Gui* gui, void* context);
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#ifdef __cplusplus
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}
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#endif
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