* Dolphin scene add moar enterprise sleeps * Gihub: update PR template and cleanup codeowners Co-authored-by: its your bedtime <23366927+itsyourbedtime@users.noreply.github.com>
		
			
				
	
	
		
			143 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <furi.h>
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#include <api-hal.h>
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#include "scene.h"
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static SceneAppGui* scene_app_gui = NULL;
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static ValueMutex* scene_state_mutex = NULL;
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void dolphin_scene_redraw(Canvas* canvas, void* ctx) {
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    furi_assert(canvas);
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    furi_assert(ctx);
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    SceneState* state = (SceneState*)acquire_mutex((ValueMutex*)ctx, 25);
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    if(state == NULL) return; // redraw fail
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    uint32_t t = xTaskGetTickCount();
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    canvas_clear(canvas);
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    dolphin_scene_render(state, canvas, t);
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    dolphin_scene_render_state(state, canvas);
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    release_mutex((ValueMutex*)ctx, state);
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}
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void dolphin_scene_handle_input(SceneState* state, InputEvent* input) {
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    // printf("[kb] event: %02x %s\n", input->key, input->state ? "pressed" : "released");
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    dolphin_scene_handle_user_input(state, input);
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}
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void dolphin_scene_tick_handler(SceneState* state, uint32_t t, uint32_t dt) {
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    // printf("t: %d, dt: %d\n", t, dt);
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    dolphin_scene_coordinates(state, dt);
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    dolphin_scene_update_state(state, t, dt);
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}
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static void scene_engine_tick_callback(void* p) {
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    osMessageQueueId_t event_queue = p;
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    AppEvent event;
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    event.type = EventTypeTick;
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    osMessageQueuePut(event_queue, (void*)&event, 0, 0);
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}
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static void scene_engine_input_callback(InputEvent* input_event, void* ctx) {
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    osMessageQueueId_t event_queue = ctx;
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    AppEvent event;
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    event.type = EventTypeKey;
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    event.value.input = *input_event;
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    osMessageQueuePut(event_queue, (void*)&event, 0, osWaitForever);
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}
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void scene_alloc() {
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    printf("scene_alloc: start\r\n");
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    furi_assert(scene_app_gui == NULL);
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    furi_assert(scene_state_mutex == NULL);
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    // SceneAppGui
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    scene_app_gui = furi_alloc(sizeof(SceneAppGui));
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    scene_app_gui->mqueue = osMessageQueueNew(2, sizeof(AppEvent), NULL);
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    scene_app_gui->gui = furi_record_open("gui");
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    scene_app_gui->view_port = view_port_alloc();
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    scene_app_gui->timer =
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        osTimerNew(scene_engine_tick_callback, osTimerPeriodic, scene_app_gui->mqueue, NULL);
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    printf("scene_alloc: timer %p\r\n", scene_app_gui->timer);
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    // Scene State
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    SceneState* scene_state = furi_alloc(sizeof(SceneState));
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    scene_state->player.y = DOLPHIN_DEFAULT_Y;
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    scene_state->player.x = DOLPHIN_CENTER;
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    scene_state->player_global.x = random() % WORLD_WIDTH / 4;
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    scene_state->screen.x = scene_state->player.x;
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    scene_state->screen.y = scene_state->player.y;
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    scene_state_mutex = furi_alloc(sizeof(ValueMutex));
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    furi_check(init_mutex(scene_state_mutex, scene_state, sizeof(SceneState)));
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    // Open GUI and register fullscreen view_port
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    view_port_draw_callback_set(scene_app_gui->view_port, dolphin_scene_redraw, scene_state_mutex);
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    view_port_input_callback_set(
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        scene_app_gui->view_port, scene_engine_input_callback, scene_app_gui->mqueue);
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    gui_add_view_port(scene_app_gui->gui, scene_app_gui->view_port, GuiLayerMain);
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    view_port_enabled_set(scene_app_gui->view_port, true);
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    printf("scene_alloc: complete\r\n");
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}
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void scene_free() {
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    printf("scene_free: start\r\n");
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    view_port_enabled_set(scene_app_gui->view_port, false);
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    gui_remove_view_port(scene_app_gui->gui, scene_app_gui->view_port);
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    SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
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    furi_assert(scene_state);
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    free(scene_state);
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    release_mutex(scene_state_mutex, scene_state);
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    delete_mutex(scene_state_mutex);
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    free(scene_state_mutex);
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    scene_state_mutex = NULL;
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    furi_check(osTimerDelete(scene_app_gui->timer) == osOK);
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    furi_record_close("gui");
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    view_port_free(scene_app_gui->view_port);
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    furi_check(osMessageQueueDelete(scene_app_gui->mqueue) == osOK);
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    free(scene_app_gui);
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    scene_app_gui = NULL;
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    printf("scene_free: complete\r\n");
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}
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int32_t scene_app(void* p) {
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    api_hal_power_insomnia_enter();
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    scene_alloc();
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    osTimerStart(scene_app_gui->timer, 40);
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    uint32_t t = xTaskGetTickCount();
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    uint32_t prev_t = 0;
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    while(1) {
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        AppEvent event;
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        if(osMessageQueueGet(scene_app_gui->mqueue, &event, 0, osWaitForever) == osOK) {
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            SceneState* scene_state = (SceneState*)acquire_mutex_block(scene_state_mutex);
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            if(event.type == EventTypeTick) {
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                t = xTaskGetTickCount();
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                dolphin_scene_tick_handler(scene_state, t, (t - prev_t) % 1024);
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                prev_t = t;
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            } else if(event.type == EventTypeKey) {
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                if(event.value.input.key == InputKeyBack &&
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                   event.value.input.type == InputTypeShort) {
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                    release_mutex(scene_state_mutex, scene_state);
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                    break;
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                } else {
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                    dolphin_scene_handle_input(scene_state, &event.value.input);
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                }
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            }
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            release_mutex(scene_state_mutex, scene_state);
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            view_port_update(scene_app_gui->view_port);
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        }
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    }
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    osTimerStop(scene_app_gui->timer);
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    // CMSIS + FreeRTOS = Enterprise
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    osDelay(15);
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    scene_free();
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    api_hal_power_insomnia_exit();
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    return 0;
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} |