* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
		
			
				
	
	
		
			12 lines
		
	
	
		
			206 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			206 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <stdint.h>
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class TextStore {
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public:
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    TextStore(uint8_t text_size);
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    ~TextStore();
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    void set_text_store(const char* text...);
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    const uint8_t text_size;
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    char* text;
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}; |