* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
		
			
				
	
	
		
			73 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "generic-view-module.h"
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#include <gui/modules/dialog_ex.h>
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class DialogExVM : public GenericViewModule {
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public:
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    DialogExVM();
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    ~DialogExVM() final;
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    View* get_view() final;
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    void clean() final;
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    /** 
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     * Set dialog result callback
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     * @param callback - result callback function
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     */
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    void set_result_callback(DialogExResultCallback callback);
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    /** 
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     * Set dialog context
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     * @param context - context pointer, will be passed to result callback
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     */
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    void set_context(void* context);
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    /** 
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     * Set dialog header text
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     * If text is null, dialog header will not be rendered
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     * @param text - text to be shown, can be multiline
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     * @param x, y - text position
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     * @param horizontal, vertical - text aligment
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     */
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    void set_header(const char* text, uint8_t x, uint8_t y, Align horizontal, Align vertical);
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    /** 
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     * Set dialog text
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     * If text is null, dialog text will not be rendered
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     * @param text - text to be shown, can be multiline
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     * @param x, y - text position
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     * @param horizontal, vertical - text aligment
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     */
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    void set_text(const char* text, uint8_t x, uint8_t y, Align horizontal, Align vertical);
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    /** 
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     * Set dialog icon
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     * If x or y is negative, dialog icon will not be rendered
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     * @param x, y - icon position
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     * @param name - icon to be shown
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     */
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    void set_icon(int8_t x, int8_t y, IconName name);
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    /**
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     * Set left button text
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     * If text is null, left button will not be rendered and processed
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     * @param text - text to be shown
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     */
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    void set_left_button_text(const char* text);
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    /** 
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     * Set center button text
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     * If text is null, center button will not be rendered and processed
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     * @param text - text to be shown
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     */
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    void set_center_button_text(const char* text);
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    /**
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     * Set right button text
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     * If text is null, right button will not be rendered and processed
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     * @param text - text to be shown
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     */
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    void set_right_button_text(const char* text);
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private:
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    DialogEx* dialog_ex;
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}; |