* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
		
			
				
	
	
		
			31 lines
		
	
	
		
			698 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			698 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "text-input-vm.h"
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TextInputVM::TextInputVM() {
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    text_input = text_input_alloc();
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}
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TextInputVM::~TextInputVM() {
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    text_input_free(text_input);
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}
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View* TextInputVM::get_view() {
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    return text_input_get_view(text_input);
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}
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void TextInputVM::clean() {
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    set_result_callback(NULL, NULL, NULL, 0);
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    set_header_text("");
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}
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void TextInputVM::set_result_callback(
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    TextInputCallback callback,
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    void* callback_context,
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    char* text,
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    uint8_t max_text_length) {
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    text_input_set_result_callback(text_input, callback, callback_context, text, max_text_length);
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}
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void TextInputVM::set_header_text(const char* text) {
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    text_input_set_header_text(text_input, text);
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}
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