* Dummy mode implementation * dumb -> dummy * F7: Add new api_symbols: game icon * Starting snake game from dummy mode Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			35 lines
		
	
	
		
			1011 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1011 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <gui/view.h>
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#include "desktop_events.h"
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#define HINT_TIMEOUT 2
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typedef struct DesktopLockMenuView DesktopLockMenuView;
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typedef void (*DesktopLockMenuViewCallback)(DesktopEvent event, void* context);
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struct DesktopLockMenuView {
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    View* view;
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    DesktopLockMenuViewCallback callback;
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    void* context;
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};
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typedef struct {
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    uint8_t idx;
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    bool pin_is_set;
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    bool dummy_mode;
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} DesktopLockMenuViewModel;
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void desktop_lock_menu_set_callback(
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    DesktopLockMenuView* lock_menu,
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    DesktopLockMenuViewCallback callback,
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    void* context);
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View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu);
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void desktop_lock_menu_set_pin_state(DesktopLockMenuView* lock_menu, bool pin_is_set);
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void desktop_lock_menu_set_dummy_mode_state(DesktopLockMenuView* lock_menu, bool dummy_mode);
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void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx);
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DesktopLockMenuView* desktop_lock_menu_alloc();
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void desktop_lock_menu_free(DesktopLockMenuView* lock_menu);
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