70 lines
2.0 KiB
JSON

// This file is autogeneated by the ufbt.
// You can modify it, and it will not be overwritten if exists.
// Some paths are absolute, and will need to be updated if you move the project.
// To regenerate the file, delete it and run `ufbt vscode_dist` again.
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"options": {
"env": {
"PATH": "${workspaceFolder}@UFBT_VSCODE_PATH_SEP@${env:PATH}@UFBT_VSCODE_PATH_SEP@@UFBT_ROOT_DIR@"
}
},
"tasks": [
{
"label": "Launch App on Flipper",
"group": "build",
"type": "shell",
"command": "ufbt launch"
},
{
"label": "Build",
"group": "build",
"type": "shell",
"command": "ufbt"
},
{
"label": "Clean",
"group": "build",
"type": "shell",
"command": "ufbt -c"
},
{
"label": "Flash FW (ST-Link)",
"group": "build",
"type": "shell",
"command": "ufbt FORCE=1 flash"
},
{
"label": "Flash FW (blackmagic)",
"group": "build",
"type": "shell",
"command": "ufbt flash_blackmagic"
},
{
"label": "Flash FW (JLink)",
"group": "build",
"type": "shell",
"command": "ufbt FORCE=1 jflash"
},
{
"label": "Flash FW (USB, with resources)",
"group": "build",
"type": "shell",
"command": "ufbt FORCE=1 flash_usb"
},
{
"label": "Update uFBT SDK",
"group": "build",
"type": "shell",
"command": "ufbt update"
},
{
"label": "Update VSCode config for current SDK",
"group": "build",
"type": "shell",
"command": "ufbt vscode_dist"
}
]
}