* SD App: fix queue adresses * sd-filesystem: fix making path on file select event * ibutton: add key reading from sd card * ibutton: save ibutton key to sd card * ibutton: add deleting keys from sd card * ibutton: remove KeyStore from application * ibutton: make directory if necessary on key save Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			246 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			246 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ibutton-app.h"
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#include <stdarg.h>
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void iButtonApp::run(void) {
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    iButtonEvent event;
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    bool consumed;
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    bool exit = false;
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    scenes[current_scene]->on_enter(this);
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    while(!exit) {
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        view.receive_event(&event);
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        consumed = scenes[current_scene]->on_event(this, &event);
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        if(!consumed) {
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            if(event.type == iButtonEvent::Type::EventTypeBack) {
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                exit = switch_to_previous_scene();
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            }
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        }
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    };
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    scenes[current_scene]->on_exit(this);
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}
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iButtonApp::iButtonApp() {
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    notify_init();
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    api_hal_power_insomnia_enter();
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    key_worker = new KeyWorker(&ibutton_gpio);
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    sd_ex_api = static_cast<SdCard_Api*>(furi_record_open("sdcard-ex"));
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    fs_api = static_cast<FS_Api*>(furi_record_open("sdcard"));
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    // we need random
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    srand(DWT->CYCCNT);
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}
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iButtonApp::~iButtonApp() {
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    furi_record_close("sdcard-ex");
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    furi_record_close("sdcard");
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    api_hal_power_insomnia_exit();
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}
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iButtonAppViewManager* iButtonApp::get_view_manager() {
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    return &view;
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}
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void iButtonApp::switch_to_next_scene(Scene next_scene) {
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    previous_scenes_list.push_front(current_scene);
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    if(next_scene != Scene::SceneExit) {
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        scenes[current_scene]->on_exit(this);
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        current_scene = next_scene;
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        scenes[current_scene]->on_enter(this);
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    }
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}
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void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
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    Scene previous_scene = Scene::SceneStart;
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    bool scene_found = false;
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    while(!scene_found) {
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        previous_scene = get_previous_scene();
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        for(Scene element : scenes_list) {
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            if(previous_scene == element || previous_scene == Scene::SceneStart) {
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                scene_found = true;
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                break;
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            }
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        }
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    }
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    scenes[current_scene]->on_exit(this);
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    current_scene = previous_scene;
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    scenes[current_scene]->on_enter(this);
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}
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bool iButtonApp::switch_to_previous_scene(uint8_t count) {
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    Scene previous_scene = Scene::SceneStart;
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    for(uint8_t i = 0; i < count; i++) {
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        previous_scene = get_previous_scene();
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        if(previous_scene == Scene::SceneExit) break;
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    }
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    if(previous_scene == Scene::SceneExit) {
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        return true;
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    } else {
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        scenes[current_scene]->on_exit(this);
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        current_scene = previous_scene;
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        scenes[current_scene]->on_enter(this);
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        return false;
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    }
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}
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iButtonApp::Scene iButtonApp::get_previous_scene() {
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    Scene scene = previous_scenes_list.front();
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    previous_scenes_list.pop_front();
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    return scene;
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}
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const GpioPin* iButtonApp::get_ibutton_pin() {
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    // TODO open record
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    return &ibutton_gpio;
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}
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KeyWorker* iButtonApp::get_key_worker() {
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    return key_worker;
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}
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iButtonKey* iButtonApp::get_key() {
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    return &key;
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}
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SdCard_Api* iButtonApp::get_sd_ex_api() {
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    return sd_ex_api;
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}
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FS_Api* iButtonApp::get_fs_api() {
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    return fs_api;
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}
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char* iButtonApp::get_file_name() {
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    return file_name;
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}
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uint8_t iButtonApp::get_file_name_size() {
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    return file_name_size;
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}
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void iButtonApp::notify_init() {
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    // TODO open record
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    const GpioPin* vibro_record = &vibro_gpio;
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    gpio_init(vibro_record, GpioModeOutputPushPull);
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    gpio_write(vibro_record, false);
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}
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void iButtonApp::notify_green_blink() {
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    notify_green_on();
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    delay(10);
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    notify_green_off();
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}
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void iButtonApp::notify_yellow_blink() {
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    notify_red_on();
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    notify_green_on();
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    delay(10);
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    notify_green_off();
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    notify_red_off();
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}
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void iButtonApp::notify_red_blink() {
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    notify_red_on();
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    delay(10);
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    notify_red_off();
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}
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void iButtonApp::notify_green_on() {
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    api_hal_light_set(LightGreen, 0xFF);
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}
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void iButtonApp::notify_green_off() {
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    api_hal_light_set(LightGreen, 0x00);
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}
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void iButtonApp::notify_red_on() {
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    api_hal_light_set(LightRed, 0xFF);
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}
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void iButtonApp::notify_red_off() {
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    api_hal_light_set(LightRed, 0x00);
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}
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void iButtonApp::notify_error() {
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    notify_vibro_on();
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    delay(50);
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    notify_vibro_off();
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    delay(100);
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    notify_vibro_on();
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    delay(50);
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    notify_vibro_off();
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}
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void iButtonApp::notify_success() {
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    notify_vibro_on();
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    hal_pwm_set(0.5, 1760, &SPEAKER_TIM, SPEAKER_CH);
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    delay(50);
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    hal_pwm_stop(&SPEAKER_TIM, SPEAKER_CH);
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    notify_vibro_off();
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}
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void iButtonApp::notify_vibro_on() {
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    gpio_write(&vibro_gpio, true);
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}
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void iButtonApp::notify_vibro_off() {
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    gpio_write(&vibro_gpio, false);
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}
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void iButtonApp::set_text_store(const char* text...) {
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    va_list args;
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    va_start(args, text);
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    vsnprintf(text_store, text_store_size, text, args);
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    va_end(args);
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}
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char* iButtonApp::get_text_store() {
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    return text_store;
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}
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uint8_t iButtonApp::get_text_store_size() {
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    return text_store_size;
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}
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void iButtonApp::generate_random_name(char* name, uint8_t max_name_size) {
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    const uint8_t prefix_size = 9;
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    const char* prefix[prefix_size] = {
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        "ancient",
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        "hollow",
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        "strange",
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        "disappeared",
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        "unknown",
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        "unthinkable",
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        "unnamable",
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        "nameless",
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        "my",
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    };
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    const uint8_t suffix_size = 8;
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    const char* suffix[suffix_size] = {
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        "door",
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        "entrance",
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        "doorway",
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        "entry",
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        "portal",
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        "entree",
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        "opening",
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        "crack",
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    };
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    sniprintf(
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        name, max_name_size, "%s_%s", prefix[rand() % prefix_size], suffix[rand() % suffix_size]);
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    // to upper
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    name[0] = name[0] - 0x20;
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} |