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		84410c83b5
		
			
		
	
	
	
	
		
			
			* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			27 lines
		
	
	
		
			937 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			937 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "../subghz_i.h"
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| #include "../views/subghz_frequency_analyzer.h"
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| #include <dolphin/dolphin.h>
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| 
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| void subghz_scene_frequency_analyzer_callback(SubghzCustomEvent event, void* context) {
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|     furi_assert(context);
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|     SubGhz* subghz = context;
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|     view_dispatcher_send_custom_event(subghz->view_dispatcher, event);
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| }
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| 
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| void subghz_scene_frequency_analyzer_on_enter(void* context) {
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|     SubGhz* subghz = context;
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|     DOLPHIN_DEED(DolphinDeedSubGhzFrequencyAnalyzer);
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|     subghz_frequency_analyzer_set_callback(
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|         subghz->subghz_frequency_analyzer, subghz_scene_frequency_analyzer_callback, subghz);
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|     view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewFrequencyAnalyzer);
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| }
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| 
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| bool subghz_scene_frequency_analyzer_on_event(void* context, SceneManagerEvent event) {
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|     //SubGhz* subghz = context;
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|     return false;
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| }
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| 
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| void subghz_scene_frequency_analyzer_on_exit(void* context) {
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|     // SubGhz* subghz = context;
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| }
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