* Dummy mode implementation * dumb -> dummy * F7: Add new api_symbols: game icon * Starting snake game from dummy mode Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			93 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <gui/scene_manager.h>
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#include <applications.h>
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#include <furi_hal.h>
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#include <toolbox/saved_struct.h>
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#include <stdbool.h>
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#include <loader/loader.h>
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#include "../desktop_i.h"
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#include <desktop/desktop_settings.h>
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#include "../views/desktop_view_lock_menu.h"
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#include "desktop_scene_i.h"
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#include "desktop_scene.h"
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#include "../helpers/pin_lock.h"
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#define TAG "DesktopSceneLock"
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void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
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    Desktop* desktop = (Desktop*)context;
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    view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_lock_menu_on_enter(void* context) {
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    Desktop* desktop = (Desktop*)context;
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    DESKTOP_SETTINGS_LOAD(&desktop->settings);
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    scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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    desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
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    desktop_lock_menu_set_pin_state(desktop->lock_menu, desktop->settings.pin_code.length > 0);
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    desktop_lock_menu_set_dummy_mode_state(desktop->lock_menu, desktop->settings.dummy_mode);
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    desktop_lock_menu_set_idx(desktop->lock_menu, 0);
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    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
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}
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bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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    Desktop* desktop = (Desktop*)context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeTick) {
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        bool check_pin_changed =
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            scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
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        if(check_pin_changed) {
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            DESKTOP_SETTINGS_LOAD(&desktop->settings);
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            if(desktop->settings.pin_code.length > 0) {
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                desktop_lock_menu_set_pin_state(desktop->lock_menu, true);
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                scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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            }
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        }
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    } else if(event.type == SceneManagerEventTypeCustom) {
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        switch(event.event) {
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        case DesktopLockMenuEventLock:
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            scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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            desktop_lock(desktop);
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            consumed = true;
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            break;
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        case DesktopLockMenuEventPinLock:
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            if(desktop->settings.pin_code.length > 0) {
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                desktop_pin_lock(&desktop->settings);
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                desktop_lock(desktop);
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            } else {
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                LoaderStatus status =
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                    loader_start(desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
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                if(status == LoaderStatusOk) {
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                    scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
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                } else {
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                    FURI_LOG_E(TAG, "Unable to start desktop settings");
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                }
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            }
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            consumed = true;
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            break;
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        case DesktopLockMenuEventDummyModeOn:
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            desktop_set_dummy_mode_state(desktop, true);
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            scene_manager_search_and_switch_to_previous_scene(
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                desktop->scene_manager, DesktopSceneMain);
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            break;
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        case DesktopLockMenuEventDummyModeOff:
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            desktop_set_dummy_mode_state(desktop, false);
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            scene_manager_search_and_switch_to_previous_scene(
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                desktop->scene_manager, DesktopSceneMain);
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            break;
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        default:
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            break;
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        }
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    } else if(event.type == SceneManagerEventTypeBack) {
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        scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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    }
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    return consumed;
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}
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void desktop_scene_lock_menu_on_exit(void* context) {
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    UNUSED(context);
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}
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