* RFID and iButton gui update * Grammar nazi: readed -> read * Grammar nazi pt.2: writed -> written Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			71 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ibutton_scene_save_name.h"
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#include "../ibutton_app.h"
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#include <lib/toolbox/random_name.h>
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static void text_input_callback(void* context) {
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    furi_assert(context);
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    iButtonApp* app = static_cast<iButtonApp*>(context);
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    iButtonEvent event;
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    event.type = iButtonEvent::Type::EventTypeTextEditResult;
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    app->get_view_manager()->send_event(&event);
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}
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void iButtonSceneSaveName::on_enter(iButtonApp* app) {
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    iButtonAppViewManager* view_manager = app->get_view_manager();
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    TextInput* text_input = view_manager->get_text_input();
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    const char* key_name = ibutton_key_get_name_p(app->get_key());
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    bool key_name_empty = !strcmp(key_name, "");
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    if(key_name_empty) {
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        set_random_name(app->get_text_store(), app->get_text_store_size());
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    } else {
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        app->set_text_store("%s", key_name);
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    }
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    text_input_set_header_text(text_input, "Name the key");
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    text_input_set_result_callback(
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        text_input,
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        text_input_callback,
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        app,
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        app->get_text_store(),
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        IBUTTON_KEY_NAME_SIZE,
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        key_name_empty);
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    ValidatorIsFile* validator_is_file =
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        validator_is_file_alloc_init(app->app_folder, app->app_extension, key_name);
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    text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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    view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
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}
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bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
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    bool consumed = false;
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    if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
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        if(app->save_key(app->get_text_store())) {
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            app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
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        } else {
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            app->search_and_switch_to_previous_scene(
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                {iButtonApp::Scene::SceneReadKeyMenu,
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                 iButtonApp::Scene::SceneSavedKeyMenu,
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                 iButtonApp::Scene::SceneAddType});
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        }
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        consumed = true;
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    }
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    return consumed;
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}
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void iButtonSceneSaveName::on_exit(iButtonApp* app) {
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    TextInput* text_input = app->get_view_manager()->get_text_input();
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    void* validator_context = text_input_get_validator_callback_context(text_input);
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    text_input_set_validator(text_input, NULL, NULL);
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    validator_is_file_free((ValidatorIsFile*)validator_context);
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    text_input_reset(text_input);
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}
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