 e8913f2e33
			
		
	
	
		e8913f2e33
		
			
		
	
	
	
	
		
			
			* Remove srand invocation * PVS High priority fixes * PVS High errors part 2 * Furi: heap tracing inheritance * Furi add __builtin_unreachable to furi_thread_catch
		
			
				
	
	
		
			526 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			526 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "gui/canvas.h"
 | |
| #include "gui_i.h"
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| #include <assets_icons.h>
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| 
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| #define TAG "GuiSrv"
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| 
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| ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
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|     // Iterating backward
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|     ViewPortArray_it_t it;
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|     ViewPortArray_it_last(it, array);
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|     while(!ViewPortArray_end_p(it)) {
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|         ViewPort* view_port = *ViewPortArray_ref(it);
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|         if(view_port_is_enabled(view_port)) {
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|             return view_port;
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|         }
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|         ViewPortArray_previous(it);
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|     }
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|     return NULL;
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| }
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| 
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| void gui_update(Gui* gui) {
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|     furi_assert(gui);
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|     furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
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| }
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| 
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| void gui_input_events_callback(const void* value, void* ctx) {
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|     furi_assert(value);
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|     furi_assert(ctx);
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| 
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|     Gui* gui = ctx;
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| 
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|     furi_message_queue_put(gui->input_queue, value, FuriWaitForever);
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|     furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_INPUT);
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| }
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| 
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| // Only Fullscreen supports vertical display for now
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| bool gui_redraw_fs(Gui* gui) {
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|     canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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|     canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
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|     ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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|     if(view_port) {
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|         view_port_draw(view_port, gui->canvas);
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|         return true;
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|     } else {
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|         return false;
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|     }
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| }
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| 
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| static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
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|     ViewPortArray_it_t it;
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|     uint8_t left_used = 0;
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|     uint8_t right_used = 0;
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|     uint8_t width;
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|     canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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|     canvas_frame_set(
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|         gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
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| 
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|     /* for support black theme - paint white area and
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|      * draw icon with transparent white color
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|      */
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|     canvas_set_color(gui->canvas, ColorWhite);
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|     canvas_draw_box(gui->canvas, 1, 1, 9, 7);
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|     canvas_draw_box(gui->canvas, 7, 3, 58, 6);
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|     canvas_draw_box(gui->canvas, 61, 1, 32, 7);
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|     canvas_draw_box(gui->canvas, 89, 3, 38, 6);
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|     canvas_set_color(gui->canvas, ColorBlack);
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|     canvas_set_bitmap_mode(gui->canvas, 1);
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|     canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
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|     canvas_set_bitmap_mode(gui->canvas, 0);
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| 
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|     // Right side
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|     uint8_t x = GUI_DISPLAY_WIDTH - 1;
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|     ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
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|     while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
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|         ViewPort* view_port = *ViewPortArray_ref(it);
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|         if(view_port_is_enabled(view_port)) {
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|             width = view_port_get_width(view_port);
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|             if(!width) width = 8;
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|             // Recalculate next position
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|             right_used += (width + 2);
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|             x -= (width + 2);
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|             // Prepare work area background
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|             canvas_frame_set(
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|                 gui->canvas,
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|                 x - 1,
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|                 GUI_STATUS_BAR_Y + 1,
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|                 width + 2,
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|                 GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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|             canvas_set_color(gui->canvas, ColorWhite);
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|             canvas_draw_box(
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|                 gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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|             canvas_set_color(gui->canvas, ColorBlack);
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|             // ViewPort draw
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|             canvas_frame_set(
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|                 gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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|             view_port_draw(view_port, gui->canvas);
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|         }
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|         ViewPortArray_next(it);
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|     }
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|     // Draw frame around icons on the right
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|     if(right_used) {
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|         canvas_frame_set(
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|             gui->canvas,
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|             GUI_DISPLAY_WIDTH - 3 - right_used,
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|             GUI_STATUS_BAR_Y,
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|             right_used + 3,
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|             GUI_STATUS_BAR_HEIGHT);
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|         canvas_set_color(gui->canvas, ColorBlack);
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|         canvas_draw_rframe(
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|             gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
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|         canvas_draw_line(
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|             gui->canvas,
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|             canvas_width(gui->canvas) - 2,
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|             1,
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|             canvas_width(gui->canvas) - 2,
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|             canvas_height(gui->canvas) - 2);
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|         canvas_draw_line(
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|             gui->canvas,
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|             1,
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|             canvas_height(gui->canvas) - 2,
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|             canvas_width(gui->canvas) - 2,
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|             canvas_height(gui->canvas) - 2);
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|     }
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| 
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|     // Left side
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|     x = 2;
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|     ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
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|     while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
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|         ViewPort* view_port = *ViewPortArray_ref(it);
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|         if(view_port_is_enabled(view_port)) {
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|             width = view_port_get_width(view_port);
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|             if(!width) width = 8;
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|             // Prepare work area background
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|             canvas_frame_set(
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|                 gui->canvas,
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|                 x - 1,
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|                 GUI_STATUS_BAR_Y + 1,
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|                 width + 2,
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|                 GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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|             canvas_set_color(gui->canvas, ColorWhite);
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|             canvas_draw_box(
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|                 gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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|             canvas_set_color(gui->canvas, ColorBlack);
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|             // ViewPort draw
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|             canvas_frame_set(
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|                 gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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|             view_port_draw(view_port, gui->canvas);
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|             // Recalculate next position
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|             left_used += (width + 2);
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|             x += (width + 2);
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|         }
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|         ViewPortArray_next(it);
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|     }
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|     // Extra notification
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|     if(need_attention) {
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|         width = icon_get_width(&I_Hidden_window_9x8);
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|         // Prepare work area background
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|         canvas_frame_set(
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|             gui->canvas,
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|             x - 1,
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|             GUI_STATUS_BAR_Y + 1,
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|             width + 2,
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|             GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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|         canvas_set_color(gui->canvas, ColorWhite);
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|         canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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|         canvas_set_color(gui->canvas, ColorBlack);
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|         // Draw Icon
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|         canvas_frame_set(
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|             gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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|         canvas_draw_icon(gui->canvas, 0, 0, &I_Hidden_window_9x8);
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|         // Recalculate next position
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|         left_used += (width + 2);
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|         x += (width + 2);
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|     }
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|     // Draw frame around icons on the left
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|     if(left_used) {
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|         canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
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|         canvas_draw_rframe(
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|             gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
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|         canvas_draw_line(
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|             gui->canvas,
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|             canvas_width(gui->canvas) - 2,
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|             1,
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|             canvas_width(gui->canvas) - 2,
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|             canvas_height(gui->canvas) - 2);
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|         canvas_draw_line(
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|             gui->canvas,
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|             1,
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|             canvas_height(gui->canvas) - 2,
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|             canvas_width(gui->canvas) - 2,
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|             canvas_height(gui->canvas) - 2);
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|     }
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| }
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| 
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| bool gui_redraw_window(Gui* gui) {
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|     canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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|     canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
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|     ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
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|     if(view_port) {
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|         view_port_draw(view_port, gui->canvas);
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|         return true;
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|     }
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|     return false;
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| }
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| 
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| bool gui_redraw_desktop(Gui* gui) {
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|     canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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|     canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
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|     ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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|     if(view_port) {
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|         view_port_draw(view_port, gui->canvas);
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|         return true;
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|     }
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| 
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|     return false;
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| }
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| 
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| void gui_redraw(Gui* gui) {
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|     furi_assert(gui);
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|     gui_lock(gui);
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| 
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|     canvas_reset(gui->canvas);
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| 
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|     if(gui->lockdown) {
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|         gui_redraw_desktop(gui);
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|         bool need_attention =
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|             (gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
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|              gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
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|         gui_redraw_status_bar(gui, need_attention);
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|     } else {
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|         if(!gui_redraw_fs(gui)) {
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|             if(!gui_redraw_window(gui)) {
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|                 gui_redraw_desktop(gui);
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|             }
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|             gui_redraw_status_bar(gui, false);
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|         }
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|     }
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| 
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|     canvas_commit(gui->canvas);
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|     for
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|         M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
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|             p->callback(
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|                 canvas_get_buffer(gui->canvas), canvas_get_buffer_size(gui->canvas), p->context);
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|         }
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|     gui_unlock(gui);
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| }
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| 
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| void gui_input(Gui* gui, InputEvent* input_event) {
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|     furi_assert(gui);
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|     furi_assert(input_event);
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| 
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|     // Check input complementarity
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|     uint8_t key_bit = (1 << input_event->key);
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|     if(input_event->type == InputTypeRelease) {
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|         gui->ongoing_input &= ~key_bit;
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|     } else if(input_event->type == InputTypePress) {
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|         gui->ongoing_input |= key_bit;
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|     } else if(!(gui->ongoing_input & key_bit)) {
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|         FURI_LOG_D(
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|             TAG,
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|             "non-complementary input, discarding key: %s type: %s, sequence: %p",
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|             input_get_key_name(input_event->key),
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|             input_get_type_name(input_event->type),
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|             (void*)input_event->sequence);
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|         return;
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|     }
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| 
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|     gui_lock(gui);
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| 
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|     ViewPort* view_port = NULL;
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| 
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|     if(gui->lockdown) {
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|         view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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|     } else {
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|         view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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|         if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
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|         if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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|     }
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| 
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|     if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
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|         gui->ongoing_input_view_port = view_port;
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|     }
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| 
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|     if(view_port && view_port == gui->ongoing_input_view_port) {
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|         view_port_input(view_port, input_event);
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|     } else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
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|         FURI_LOG_D(
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|             TAG,
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|             "ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
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|             gui->ongoing_input_view_port,
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|             view_port,
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|             input_get_key_name(input_event->key),
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|             input_get_type_name(input_event->type),
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|             (void*)input_event->sequence);
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|         view_port_input(gui->ongoing_input_view_port, input_event);
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|     } else {
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|         FURI_LOG_D(
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|             TAG,
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|             "ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
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|             gui->ongoing_input_view_port,
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|             view_port,
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|             input_get_key_name(input_event->key),
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|             input_get_type_name(input_event->type),
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|             (void*)input_event->sequence);
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|     }
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| 
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|     gui_unlock(gui);
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| }
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| 
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| void gui_lock(Gui* gui) {
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|     furi_assert(gui);
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|     furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
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| }
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| 
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| void gui_unlock(Gui* gui) {
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|     furi_assert(gui);
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|     furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
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| }
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| 
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| void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
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|     furi_assert(gui);
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|     furi_assert(view_port);
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|     furi_check(layer < GuiLayerMAX);
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|     // Only fullscreen supports Vertical orientation for now
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|     furi_assert(
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|         (layer == GuiLayerFullscreen) ||
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|         ((view_port->orientation != ViewPortOrientationVertical) &&
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|          (view_port->orientation != ViewPortOrientationVerticalFlip)));
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| 
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|     gui_lock(gui);
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|     // Verify that view port is not yet added
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|     ViewPortArray_it_t it;
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|     for(size_t i = 0; i < GuiLayerMAX; i++) {
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|         ViewPortArray_it(it, gui->layers[i]);
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|         while(!ViewPortArray_end_p(it)) {
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|             furi_assert(*ViewPortArray_ref(it) != view_port);
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|             ViewPortArray_next(it);
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|         }
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|     }
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|     // Add view port and link with gui
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|     ViewPortArray_push_back(gui->layers[layer], view_port);
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|     view_port_gui_set(view_port, gui);
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|     gui_unlock(gui);
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| 
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|     // Request redraw
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|     gui_update(gui);
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| }
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| 
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| void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
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|     furi_assert(gui);
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|     furi_assert(view_port);
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| 
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|     gui_lock(gui);
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|     view_port_gui_set(view_port, NULL);
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|     ViewPortArray_it_t it;
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|     for(size_t i = 0; i < GuiLayerMAX; i++) {
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|         ViewPortArray_it(it, gui->layers[i]);
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|         while(!ViewPortArray_end_p(it)) {
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|             if(*ViewPortArray_ref(it) == view_port) {
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|                 ViewPortArray_remove(gui->layers[i], it);
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|             } else {
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|                 ViewPortArray_next(it);
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|             }
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|         }
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|     }
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|     if(gui->ongoing_input_view_port == view_port) {
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|         gui->ongoing_input_view_port = NULL;
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|     }
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|     gui_unlock(gui);
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| 
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|     // Request redraw
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|     gui_update(gui);
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| }
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| 
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| void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
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|     furi_assert(gui);
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|     furi_assert(view_port);
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| 
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|     gui_lock(gui);
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|     // Remove
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|     GuiLayer layer = GuiLayerMAX;
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|     ViewPortArray_it_t it;
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|     for(size_t i = 0; i < GuiLayerMAX; i++) {
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|         ViewPortArray_it(it, gui->layers[i]);
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|         while(!ViewPortArray_end_p(it)) {
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|             if(*ViewPortArray_ref(it) == view_port) {
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|                 ViewPortArray_remove(gui->layers[i], it);
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|                 furi_assert(layer == GuiLayerMAX);
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|                 layer = i;
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|             } else {
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|                 ViewPortArray_next(it);
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|             }
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|         }
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|     }
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|     furi_assert(layer != GuiLayerMAX);
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|     // Return to the top
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|     ViewPortArray_push_back(gui->layers[layer], view_port);
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|     gui_unlock(gui);
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| 
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|     // Request redraw
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|     gui_update(gui);
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| }
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| 
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| void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
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|     furi_assert(gui);
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|     furi_assert(view_port);
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| 
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|     gui_lock(gui);
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|     // Remove
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|     GuiLayer layer = GuiLayerMAX;
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|     ViewPortArray_it_t it;
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|     for(size_t i = 0; i < GuiLayerMAX; i++) {
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|         ViewPortArray_it(it, gui->layers[i]);
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|         while(!ViewPortArray_end_p(it)) {
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|             if(*ViewPortArray_ref(it) == view_port) {
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|                 ViewPortArray_remove(gui->layers[i], it);
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|                 furi_assert(layer == GuiLayerMAX);
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|                 layer = i;
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|             } else {
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|                 ViewPortArray_next(it);
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|             }
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|         }
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|     }
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|     furi_assert(layer != GuiLayerMAX);
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|     // Return to the top
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|     ViewPortArray_push_at(gui->layers[layer], 0, view_port);
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|     gui_unlock(gui);
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| 
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|     // Request redraw
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|     gui_update(gui);
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| }
 | |
| 
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| void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
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|     furi_assert(gui);
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| 
 | |
|     const CanvasCallbackPair p = {callback, context};
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| 
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|     gui_lock(gui);
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|     furi_assert(!CanvasCallbackPairArray_count(gui->canvas_callback_pair, p));
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|     CanvasCallbackPairArray_push_back(gui->canvas_callback_pair, p);
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|     gui_unlock(gui);
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| 
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|     // Request redraw
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|     gui_update(gui);
 | |
| }
 | |
| 
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| void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
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|     furi_assert(gui);
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| 
 | |
|     const CanvasCallbackPair p = {callback, context};
 | |
| 
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|     gui_lock(gui);
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|     furi_assert(CanvasCallbackPairArray_count(gui->canvas_callback_pair, p) == 1);
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|     CanvasCallbackPairArray_remove_val(gui->canvas_callback_pair, p);
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|     gui_unlock(gui);
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| }
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| 
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| size_t gui_get_framebuffer_size(Gui* gui) {
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|     furi_assert(gui);
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|     return canvas_get_buffer_size(gui->canvas);
 | |
| }
 | |
| 
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| void gui_set_lockdown(Gui* gui, bool lockdown) {
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|     furi_assert(gui);
 | |
| 
 | |
|     gui_lock(gui);
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|     gui->lockdown = lockdown;
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|     gui_unlock(gui);
 | |
| 
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|     // Request redraw
 | |
|     gui_update(gui);
 | |
| }
 | |
| 
 | |
| Gui* gui_alloc() {
 | |
|     Gui* gui = malloc(sizeof(Gui));
 | |
|     // Thread ID
 | |
|     gui->thread_id = furi_thread_get_current_id();
 | |
|     // Allocate mutex
 | |
|     gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
 | |
|     furi_check(gui->mutex);
 | |
|     // Layers
 | |
|     for(size_t i = 0; i < GuiLayerMAX; i++) {
 | |
|         ViewPortArray_init(gui->layers[i]);
 | |
|     }
 | |
|     // Drawing canvas
 | |
|     gui->canvas = canvas_init();
 | |
|     CanvasCallbackPairArray_init(gui->canvas_callback_pair);
 | |
| 
 | |
|     // Input
 | |
|     gui->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
 | |
|     gui->input_events = furi_record_open(RECORD_INPUT_EVENTS);
 | |
| 
 | |
|     furi_check(gui->input_events);
 | |
|     furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
 | |
| 
 | |
|     return gui;
 | |
| }
 | |
| 
 | |
| int32_t gui_srv(void* p) {
 | |
|     UNUSED(p);
 | |
|     Gui* gui = gui_alloc();
 | |
| 
 | |
|     furi_record_create(RECORD_GUI, gui);
 | |
| 
 | |
|     while(1) {
 | |
|         uint32_t flags =
 | |
|             furi_thread_flags_wait(GUI_THREAD_FLAG_ALL, FuriFlagWaitAny, FuriWaitForever);
 | |
|         // Process and dispatch input
 | |
|         if(flags & GUI_THREAD_FLAG_INPUT) {
 | |
|             // Process till queue become empty
 | |
|             InputEvent input_event;
 | |
|             while(furi_message_queue_get(gui->input_queue, &input_event, 0) == FuriStatusOk) {
 | |
|                 gui_input(gui, &input_event);
 | |
|             }
 | |
|         }
 | |
|         // Process and dispatch draw call
 | |
|         if(flags & GUI_THREAD_FLAG_DRAW) {
 | |
|             // Clear flags that arrived on input step
 | |
|             furi_thread_flags_clear(GUI_THREAD_FLAG_DRAW);
 | |
|             gui_redraw(gui);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return 0;
 | |
| }
 |