* Desktop: change first start logic, show only if factory provisioned. * Desktop: code cleanup, correct first start scene position in scene stack. * Desktop: Remove unused include
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../desktop_i.h"
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#include "../views/desktop_lock_menu.h"
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void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context) {
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    Desktop* desktop = (Desktop*)context;
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    view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_lock_menu_on_enter(void* context) {
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    Desktop* desktop = (Desktop*)context;
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    desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
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    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
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}
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bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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    Desktop* desktop = (Desktop*)context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        switch(event.event) {
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        case DesktopLockMenuEventLock:
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            scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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            consumed = true;
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            break;
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        case DesktopLockMenuEventExit:
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            scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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            consumed = true;
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            break;
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        default:
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            break;
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        }
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    }
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    return consumed;
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}
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void desktop_scene_lock_menu_on_exit(void* context) {
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    Desktop* desktop = (Desktop*)context;
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    desktop_lock_menu_reset_idx(desktop->lock_menu);
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}
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