* add u8g2 and ui libs * add display driver and usage example * not init display in test mode * change todo text * fix removed code * Target f2 (#107) * add ioc for flipperzero f2 * add generated f1 files to f2 * regenerate cubemx * invert initial state of led * blink backligh * shutdown backlight on idle
		
			
				
	
	
		
			219 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			219 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  u8g2_bitmap.c
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  Universal 8bit Graphics Library (https://github.com/olikraus/u8g2/)
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  Copyright (c) 2016, olikraus@gmail.com
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  All rights reserved.
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  Redistribution and use in source and binary forms, with or without modification, 
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  are permitted provided that the following conditions are met:
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  * Redistributions of source code must retain the above copyright notice, this list 
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    of conditions and the following disclaimer.
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  * Redistributions in binary form must reproduce the above copyright notice, this 
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    list of conditions and the following disclaimer in the documentation and/or other 
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    materials provided with the distribution.
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  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
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  CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
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  INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
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  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
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  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
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  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 
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  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
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  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 
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  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
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  STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
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  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
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  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  
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*/
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#include "u8g2.h"
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void u8g2_SetBitmapMode(u8g2_t *u8g2, uint8_t is_transparent) {
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  u8g2->bitmap_transparency = is_transparent;
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}
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/*
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  x,y 	Position on the display
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  len		Length of bitmap line in pixel. Note: This differs from u8glib which had a bytecount here.
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  b		Pointer to the bitmap line.
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  Only draw pixels which are set.
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*/
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void u8g2_DrawHorizontalBitmap(u8g2_t *u8g2, u8g2_uint_t x, u8g2_uint_t y, u8g2_uint_t len, const uint8_t *b)
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{
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  uint8_t mask;
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  uint8_t color = u8g2->draw_color;
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  uint8_t ncolor = (color == 0 ? 1 : 0);
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#ifdef U8G2_WITH_INTERSECTION
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  if ( u8g2_IsIntersection(u8g2, x, y, x+len, y+1) == 0 ) 
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    return;
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#endif /* U8G2_WITH_INTERSECTION */
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  mask = 128;
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  while(len > 0)
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  {
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    if ( *b & mask ) {
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      u8g2->draw_color = color;
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      u8g2_DrawHVLine(u8g2, x, y, 1, 0);
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    } else if ( u8g2->bitmap_transparency == 0 ) {
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      u8g2->draw_color = ncolor;
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      u8g2_DrawHVLine(u8g2, x, y, 1, 0);
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    }
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    x++;
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    mask >>= 1;
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    if ( mask == 0 )
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    {
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      mask = 128;
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      b++;
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    }
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    len--;
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  }
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  u8g2->draw_color = color;
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}
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/* u8glib compatible bitmap draw function */
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void u8g2_DrawBitmap(u8g2_t *u8g2, u8g2_uint_t x, u8g2_uint_t y, u8g2_uint_t cnt, u8g2_uint_t h, const uint8_t *bitmap)
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{
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  u8g2_uint_t w;
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  w = cnt;
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  w *= 8;
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#ifdef U8G2_WITH_INTERSECTION
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  if ( u8g2_IsIntersection(u8g2, x, y, x+w, y+h) == 0 ) 
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    return;
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#endif /* U8G2_WITH_INTERSECTION */
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  while( h > 0 )
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  {
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    u8g2_DrawHorizontalBitmap(u8g2, x, y, w, bitmap);
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    bitmap += cnt;
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    y++;
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    h--;
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  }
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}
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void u8g2_DrawHXBM(u8g2_t *u8g2, u8g2_uint_t x, u8g2_uint_t y, u8g2_uint_t len, const uint8_t *b)
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{
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  uint8_t mask;
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  uint8_t color = u8g2->draw_color;
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  uint8_t ncolor = (color == 0 ? 1 : 0);
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#ifdef U8G2_WITH_INTERSECTION
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  if ( u8g2_IsIntersection(u8g2, x, y, x+len, y+1) == 0 ) 
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    return;
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#endif /* U8G2_WITH_INTERSECTION */
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  mask = 1;
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  while(len > 0) {
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    if ( *b & mask ) {
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      u8g2->draw_color = color;
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      u8g2_DrawHVLine(u8g2, x, y, 1, 0);
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    } else if ( u8g2->bitmap_transparency == 0 ) {
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      u8g2->draw_color = ncolor;
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      u8g2_DrawHVLine(u8g2, x, y, 1, 0);
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    }
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    x++;
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    mask <<= 1;
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    if ( mask == 0 )
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    {
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      mask = 1;
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      b++;
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    }
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    len--;
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  }
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  u8g2->draw_color = color;
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}
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void u8g2_DrawXBM(u8g2_t *u8g2, u8g2_uint_t x, u8g2_uint_t y, u8g2_uint_t w, u8g2_uint_t h, const uint8_t *bitmap)
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{
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  u8g2_uint_t blen;
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  blen = w;
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  blen += 7;
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  blen >>= 3;
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#ifdef U8G2_WITH_INTERSECTION
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  if ( u8g2_IsIntersection(u8g2, x, y, x+w, y+h) == 0 ) 
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    return;
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#endif /* U8G2_WITH_INTERSECTION */
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  while( h > 0 )
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  {
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    u8g2_DrawHXBM(u8g2, x, y, w, bitmap);
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    bitmap += blen;
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    y++;
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    h--;
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  }
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}
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void u8g2_DrawHXBMP(u8g2_t *u8g2, u8g2_uint_t x, u8g2_uint_t y, u8g2_uint_t len, const uint8_t *b)
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{
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  uint8_t mask;
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  uint8_t color = u8g2->draw_color;
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  uint8_t ncolor = (color == 0 ? 1 : 0);
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#ifdef U8G2_WITH_INTERSECTION
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  if ( u8g2_IsIntersection(u8g2, x, y, x+len, y+1) == 0 ) 
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    return;
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#endif /* U8G2_WITH_INTERSECTION */
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  mask = 1;
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  while(len > 0)
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  {
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    if( u8x8_pgm_read(b) & mask ) {
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      u8g2->draw_color = color;
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      u8g2_DrawHVLine(u8g2, x, y, 1, 0);
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    } else if( u8g2->bitmap_transparency == 0 ) {
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      u8g2->draw_color = ncolor;
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      u8g2_DrawHVLine(u8g2, x, y, 1, 0);
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    }
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    x++;
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    mask <<= 1;
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    if ( mask == 0 )
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    {
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      mask = 1;
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      b++;
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    }
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    len--;
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  }
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  u8g2->draw_color = color;
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}
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void u8g2_DrawXBMP(u8g2_t *u8g2, u8g2_uint_t x, u8g2_uint_t y, u8g2_uint_t w, u8g2_uint_t h, const uint8_t *bitmap)
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{
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  u8g2_uint_t blen;
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  blen = w;
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  blen += 7;
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  blen >>= 3;
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#ifdef U8G2_WITH_INTERSECTION
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  if ( u8g2_IsIntersection(u8g2, x, y, x+w, y+h) == 0 ) 
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    return;
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#endif /* U8G2_WITH_INTERSECTION */
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  while( h > 0 )
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  {
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    u8g2_DrawHXBMP(u8g2, x, y, w, bitmap);
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    bitmap += blen;
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    y++;
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    h--;
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  }
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}
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