* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <gui/gui_i.h>
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#include <gui/view.h>
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#include <gui/elements.h>
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#include <gui/canvas.h>
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#include <furi.h>
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#include <input/input.h>
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#include <dolphin/dolphin.h>
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#include "../desktop_i.h"
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#include "desktop_view_main.h"
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struct DesktopMainView {
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    View* view;
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    DesktopMainViewCallback callback;
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    void* context;
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};
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void desktop_main_set_callback(
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    DesktopMainView* main_view,
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    DesktopMainViewCallback callback,
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    void* context) {
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    furi_assert(main_view);
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    furi_assert(callback);
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    main_view->callback = callback;
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    main_view->context = context;
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}
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View* desktop_main_get_view(DesktopMainView* main_view) {
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    furi_assert(main_view);
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    return main_view->view;
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}
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bool desktop_main_input(InputEvent* event, void* context) {
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    furi_assert(event);
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    furi_assert(context);
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    DesktopMainView* main_view = context;
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    if(event->type == InputTypeShort) {
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        if(event->key == InputKeyOk) {
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            main_view->callback(DesktopMainEventOpenMenu, main_view->context);
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        } else if(event->key == InputKeyUp) {
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            main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
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        } else if(event->key == InputKeyDown) {
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            main_view->callback(DesktopMainEventOpenArchive, main_view->context);
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        } else if(event->key == InputKeyLeft) {
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            main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
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        } else if(event->key == InputKeyRight) {
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            main_view->callback(DesktopMainEventRightShort, main_view->context);
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        }
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    } else if(event->type == InputTypeLong) {
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        if(event->key == InputKeyDown) {
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            main_view->callback(DesktopMainEventOpenDebug, main_view->context);
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        }
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    }
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    return true;
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}
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DesktopMainView* desktop_main_alloc() {
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    DesktopMainView* main_view = malloc(sizeof(DesktopMainView));
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    main_view->view = view_alloc();
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    view_allocate_model(main_view->view, ViewModelTypeLockFree, 1);
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    view_set_context(main_view->view, main_view);
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    view_set_input_callback(main_view->view, desktop_main_input);
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    return main_view;
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}
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void desktop_main_free(DesktopMainView* main_view) {
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    furi_assert(main_view);
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    view_free(main_view->view);
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    free(main_view);
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}
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