* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * @file view_stack.h
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 * GUI: ViewStack API
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 *
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 * ViewStack accumulates several Views in one stack.
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 * Draw callbacks are called sequenctially starting from
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 * first added. Input callbacks are called in reverse order.
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 * Consumed input is not passed on underlying layers.
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 */
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#pragma once
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#include <stdbool.h>
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#include "view.h"
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/** ViewStack, anonymous type. */
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typedef struct ViewStack ViewStack;
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/** Allocate and init ViewStack
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 *
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 * @return      ViewStack instance
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 */
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ViewStack* view_stack_alloc(void);
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/** Free ViewStack instance
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 *
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 * @param       view_stack  instance
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 */
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void view_stack_free(ViewStack* view_stack);
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/** Get View of ViewStack.
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 * Should this View to any view manager such as
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 * ViewDispatcher or ViewHolder.
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 *
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 * @param       view_stack  instance
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 */
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View* view_stack_get_view(ViewStack* view_stack);
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/** Add View to ViewStack.
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 * Adds View on top of ViewStack.
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 *
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 * @param       view_stack  instance
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 * @view        view        view to add
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 */
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void view_stack_add_view(ViewStack* view_stack, View* view);
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/** Remove any View in ViewStack.
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 * If no View to remove found - ignore.
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 *
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 * @param       view_stack  instance
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 * @view        view        view to remove
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 */
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void view_stack_remove_view(ViewStack* view_stack, View* view);
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