* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			140 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "view_port_i.h"
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#include <furi.h>
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#include "gui.h"
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#include "gui_i.h"
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// TODO add mutex to view_port ops
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static void view_port_rotate_buttons(InputEvent* event) {
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    switch(event->key) {
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    case InputKeyUp:
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        event->key = InputKeyRight;
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        break;
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    case InputKeyDown:
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        event->key = InputKeyLeft;
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        break;
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    case InputKeyRight:
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        event->key = InputKeyDown;
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        break;
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    case InputKeyLeft:
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        event->key = InputKeyUp;
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        break;
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    default:
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        break;
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    }
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}
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static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
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    if(view_port->orientation == ViewPortOrientationHorizontal) {
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        canvas_set_orientation(canvas, CanvasOrientationHorizontal);
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    } else if(view_port->orientation == ViewPortOrientationVertical) {
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        canvas_set_orientation(canvas, CanvasOrientationVertical);
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    }
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}
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ViewPort* view_port_alloc() {
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    ViewPort* view_port = malloc(sizeof(ViewPort));
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    view_port->orientation = ViewPortOrientationHorizontal;
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    view_port->is_enabled = true;
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    return view_port;
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}
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void view_port_free(ViewPort* view_port) {
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    furi_assert(view_port);
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    furi_check(view_port->gui == NULL);
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    free(view_port);
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}
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void view_port_set_width(ViewPort* view_port, uint8_t width) {
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    furi_assert(view_port);
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    view_port->width = width;
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}
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uint8_t view_port_get_width(ViewPort* view_port) {
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    furi_assert(view_port);
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    return view_port->width;
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}
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void view_port_set_height(ViewPort* view_port, uint8_t height) {
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    furi_assert(view_port);
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    view_port->height = height;
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}
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uint8_t view_port_get_height(ViewPort* view_port) {
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    furi_assert(view_port);
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    return view_port->height;
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}
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void view_port_enabled_set(ViewPort* view_port, bool enabled) {
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    furi_assert(view_port);
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    if(view_port->is_enabled != enabled) {
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        view_port->is_enabled = enabled;
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        if(view_port->gui) gui_update(view_port->gui);
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    }
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}
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bool view_port_is_enabled(ViewPort* view_port) {
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    furi_assert(view_port);
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    return view_port->is_enabled;
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}
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void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
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    furi_assert(view_port);
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    view_port->draw_callback = callback;
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    view_port->draw_callback_context = context;
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}
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void view_port_input_callback_set(
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    ViewPort* view_port,
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    ViewPortInputCallback callback,
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    void* context) {
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    furi_assert(view_port);
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    view_port->input_callback = callback;
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    view_port->input_callback_context = context;
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}
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void view_port_update(ViewPort* view_port) {
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    furi_assert(view_port);
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    if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
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}
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void view_port_gui_set(ViewPort* view_port, Gui* gui) {
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    furi_assert(view_port);
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    view_port->gui = gui;
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}
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void view_port_draw(ViewPort* view_port, Canvas* canvas) {
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    furi_assert(view_port);
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    furi_assert(canvas);
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    furi_check(view_port->gui);
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    if(view_port->draw_callback) {
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        view_port_setup_canvas_orientation(view_port, canvas);
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        view_port->draw_callback(canvas, view_port->draw_callback_context);
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    }
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}
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void view_port_input(ViewPort* view_port, InputEvent* event) {
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    furi_assert(view_port);
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    furi_assert(event);
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    furi_check(view_port->gui);
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    if(view_port->input_callback) {
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        if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
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            view_port_rotate_buttons(event);
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        }
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        view_port->input_callback(event, view_port->input_callback_context);
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    }
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}
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void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation) {
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    furi_assert(view_port);
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    view_port->orientation = orientation;
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}
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ViewPortOrientation view_port_get_orientation(const ViewPort* view_port) {
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    return view_port->orientation;
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}
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