* Fix ValueManager implementation * Implement ValueComposer * Add constructor for ValueManager * Add value-expanders.h to flipper_v2.h set * Move COPY_COMPOSE body into a .c file * Add test for ValueManager * Add destructors for ValueMutex, ValueManager and ValueComposer * Use destructors in tests * Move composition logic into perform_compose() * Add docs for perform_compose() * Add test for ValueComposer * Replace atomic_bool with bool as g++ compiler doesn't support C11 atomics * Add Event type * Add semaphore support to the local target * Add test for Event * Update input records and relevant examples * Rename Event to AppEvent in the cc1101-workaround example * Rename Event to AppEvent in the irda example * Use Event in ValueComposer to wait for update request * Add perform_compose_internal() function * fix Event/AppEvent Co-authored-by: aanper <mail@s3f.ru>
		
			
				
	
	
		
			109 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
 | 
						|
 | 
						|
#include "flipper.h"
 | 
						|
#include "valuemutex.h"
 | 
						|
#include "pubsub.h"
 | 
						|
#include "event.h"
 | 
						|
#include "m-list.h"
 | 
						|
 | 
						|
/*
 | 
						|
== Value composer ==
 | 
						|
*/
 | 
						|
 | 
						|
typedef struct ValueComposer ValueComposer;
 | 
						|
 | 
						|
typedef void (*ValueComposerCallback)(void* ctx, void* state);
 | 
						|
 | 
						|
typedef enum { UiLayerBelowNotify, UiLayerNotify, UiLayerAboveNotify } UiLayer;
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    ValueComposerCallback cb;
 | 
						|
    void* ctx;
 | 
						|
    UiLayer layer;
 | 
						|
    ValueComposer* composer;
 | 
						|
} ValueComposerHandle;
 | 
						|
 | 
						|
LIST_DEF(list_composer_cb, ValueComposerHandle, M_POD_OPLIST);
 | 
						|
 | 
						|
struct ValueComposer {
 | 
						|
    ValueMutex value;
 | 
						|
    list_composer_cb_t layers[3];
 | 
						|
    osMutexId_t mutex;
 | 
						|
    Event request;
 | 
						|
};
 | 
						|
 | 
						|
void COPY_COMPOSE(void* ctx, void* state);
 | 
						|
 | 
						|
bool init_composer(ValueComposer* composer, void* value);
 | 
						|
 | 
						|
/*
 | 
						|
Free resources allocated by `init_composer`.
 | 
						|
This function doesn't free the memory occupied by `ValueComposer` itself.
 | 
						|
*/
 | 
						|
bool delete_composer(ValueComposer* composer);
 | 
						|
 | 
						|
ValueComposerHandle*
 | 
						|
add_compose_layer(ValueComposer* composer, ValueComposerCallback cb, void* ctx, UiLayer layer);
 | 
						|
 | 
						|
bool remove_compose_layer(ValueComposerHandle* handle);
 | 
						|
 | 
						|
void request_compose(ValueComposerHandle* handle);
 | 
						|
 | 
						|
/*
 | 
						|
Perform composition if requested.
 | 
						|
 | 
						|
`start_cb` and `end_cb` will be called before and after all layer callbacks, respectively.
 | 
						|
Both `start_cb` and `end_cb` can be NULL. They can be used to set initial state (e.g. clear screen)
 | 
						|
and commit the final state.
 | 
						|
*/
 | 
						|
void perform_compose(
 | 
						|
    ValueComposer* composer,
 | 
						|
    ValueComposerCallback start_cb,
 | 
						|
    ValueComposerCallback end_cb,
 | 
						|
    void* ctx);
 | 
						|
 | 
						|
/*
 | 
						|
Perform composition.
 | 
						|
 | 
						|
This function should be called with value mutex acquired.
 | 
						|
This function is here for convenience, so that developers can write their own compose loops.
 | 
						|
See `perform_compose` function body for an example.
 | 
						|
*/
 | 
						|
void perform_compose_internal(ValueComposer* composer, void* state);
 | 
						|
 | 
						|
// See [LED](LED-API) or [Display](Display-API) API for examples.
 | 
						|
 | 
						|
/*
 | 
						|
== ValueManager ==
 | 
						|
 | 
						|
More complicated concept is ValueManager.
 | 
						|
It is like ValueMutex, but user can subscribe to value updates.
 | 
						|
 | 
						|
First of all you can use value and pubsub part as showing above:
 | 
						|
aquire/release mutex, read value, subscribe/unsubscribe pubsub.
 | 
						|
There are two specific methods for ValueManager: write_managed, commit_managed
 | 
						|
*/
 | 
						|
 | 
						|
typedef struct {
 | 
						|
    ValueMutex value;
 | 
						|
    PubSub pubsub;
 | 
						|
} ValueManager;
 | 
						|
 | 
						|
bool init_managed(ValueManager* managed, void* value, size_t size);
 | 
						|
 | 
						|
/*
 | 
						|
Free resources allocated by `init_managed`.
 | 
						|
This function doesn't free the memory occupied by `ValueManager` itself.
 | 
						|
*/
 | 
						|
bool delete_managed(ValueManager* managed);
 | 
						|
 | 
						|
/*
 | 
						|
acquire value, changes it and send notify with current value.
 | 
						|
*/
 | 
						|
bool write_managed(ValueManager* managed, void* data, size_t len, uint32_t timeout);
 | 
						|
 | 
						|
/*
 | 
						|
commit_managed works as `release_mutex` but send notify with current value.
 | 
						|
*/
 | 
						|
bool commit_managed(ValueManager* managed, void* value);
 |