* fbt: reworking targets & assets handling WIP * fbt: dist fixes * fbt: moved SD card resources to owning apps * unit_tests: moved resources to app folder * github: updated unit_tests paths * github: packaging fixes * unit_tests: fixes * fbt: assets: internal cleanup * fbt: reworked assets handling * github: unit_tests: reintroducing fixes * minor cleanup * fbt: naming changes to reflect private nature of scons tools * fbt: resources: fixed dist archive paths * docs: updated paths * docs: updated more paths * docs: included "resources" parameter in app manifest docs; updated assets readme * updated gitignore for assets * github: updated action versions * unit_tests: restored timeout; scripts: assets: logging changes * gh: don't upload desktop animations for unit test run Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			35 lines
		
	
	
		
			840 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			840 B
		
	
	
	
		
			Python
		
	
	
	
	
	
from SCons.Action import Action
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from SCons.Builder import Builder
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def _version_emitter(target, source, env):
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    target_dir = target[0]
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    target = [
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        target_dir.File("version.inc.h"),
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        target_dir.File("version.json"),
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    ]
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    return target, source
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def generate(env):
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    env.SetDefault(
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        VERSION_SCRIPT="${FBT_SCRIPT_DIR}/version.py",
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    )
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    env.Append(
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        BUILDERS={
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            "VersionBuilder": Builder(
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                action=Action(
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                    '${PYTHON3} "${VERSION_SCRIPT}" generate '
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                    "-t ${TARGET_HW} -fw-origin ${FIRMWARE_ORIGIN} "
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                    '-o ${TARGET.dir.posix} --dir "${ROOT_DIR}"',
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                    "${VERSIONCOMSTR}",
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                ),
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                emitter=_version_emitter,
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            ),
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        }
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    )
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def exists(env):
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    return True
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