* Ibutton GUI fixes * Fix memory leak in lfRFID write Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../ibutton_i.h"
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#include <dolphin/dolphin.h>
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static void ibutton_scene_save_success_popup_callback(void* context) {
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    iButton* ibutton = context;
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    view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
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}
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void ibutton_scene_save_success_on_enter(void* context) {
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    iButton* ibutton = context;
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    Popup* popup = ibutton->popup;
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    DOLPHIN_DEED(DolphinDeedIbuttonSave);
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    popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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    popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
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    popup_set_callback(popup, ibutton_scene_save_success_popup_callback);
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    popup_set_context(popup, ibutton);
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    popup_set_timeout(popup, 1500);
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    popup_enable_timeout(popup);
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    view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
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}
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bool ibutton_scene_save_success_on_event(void* context, SceneManagerEvent event) {
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    iButton* ibutton = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        consumed = true;
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        if(event.event == iButtonCustomEventBack) {
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            scene_manager_search_and_switch_to_another_scene(
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                ibutton->scene_manager, iButtonSceneSelectKey);
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        }
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    }
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    return consumed;
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}
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void ibutton_scene_save_success_on_exit(void* context) {
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    iButton* ibutton = context;
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    Popup* popup = ibutton->popup;
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    popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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    popup_set_icon(popup, 0, 0, NULL);
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    popup_disable_timeout(popup);
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    popup_set_context(popup, NULL);
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    popup_set_callback(popup, NULL);
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}
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