 5171a6ad14
			
		
	
	
		5171a6ad14
		
			
		
	
	
	
	
		
			
			* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "../ibutton_i.h"
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| 
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| static void ibutton_scene_delete_confirm_widget_callback(
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|     GuiButtonType result,
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|     InputType type,
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|     void* context) {
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|     iButton* ibutton = context;
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|     if(type == InputTypeShort) {
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|         view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
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|     }
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| }
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| 
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| void ibutton_scene_delete_confirm_on_enter(void* context) {
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|     iButton* ibutton = context;
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|     Widget* widget = ibutton->widget;
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|     iButtonKey* key = ibutton->key;
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|     const uint8_t* key_data = ibutton_key_get_data_p(key);
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| 
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|     ibutton_text_store_set(ibutton, "\e#Delete %s?\e#", ibutton_key_get_name_p(key));
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|     widget_add_text_box_element(
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|         widget, 0, 0, 128, 27, AlignCenter, AlignCenter, ibutton->text_store, false);
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|     widget_add_button_element(
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|         widget, GuiButtonTypeLeft, "Cancel", ibutton_scene_delete_confirm_widget_callback, ibutton);
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|     widget_add_button_element(
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|         widget,
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|         GuiButtonTypeRight,
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|         "Delete",
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|         ibutton_scene_delete_confirm_widget_callback,
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|         ibutton);
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| 
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|     switch(ibutton_key_get_type(key)) {
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|     case iButtonKeyDS1990:
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|         ibutton_text_store_set(
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|             ibutton,
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|             "%02X %02X %02X %02X %02X %02X %02X %02X",
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|             key_data[0],
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|             key_data[1],
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|             key_data[2],
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|             key_data[3],
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|             key_data[4],
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|             key_data[5],
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|             key_data[6],
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|             key_data[7]);
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|         widget_add_string_element(
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|             widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Dallas");
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|         break;
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| 
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|     case iButtonKeyCyfral:
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|         ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
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|         widget_add_string_element(
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|             widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Cyfral");
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|         break;
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| 
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|     case iButtonKeyMetakom:
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|         ibutton_text_store_set(
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|             ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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|         widget_add_string_element(
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|             widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Metakom");
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|         break;
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|     }
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|     widget_add_string_element(
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|         widget, 64, 33, AlignCenter, AlignBottom, FontSecondary, ibutton->text_store);
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| 
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|     view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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| }
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| 
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| bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) {
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|     iButton* ibutton = context;
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|     SceneManager* scene_manager = ibutton->scene_manager;
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|     bool consumed = false;
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| 
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|     if(event.type == SceneManagerEventTypeCustom) {
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|         consumed = true;
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|         if(event.event == GuiButtonTypeRight) {
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|             if(ibutton_delete_key(ibutton)) {
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|                 scene_manager_next_scene(scene_manager, iButtonSceneDeleteSuccess);
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|             }
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|             //TODO: What if the key could not be deleted?
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|         } else if(event.event == GuiButtonTypeLeft) {
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|             scene_manager_previous_scene(scene_manager);
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|         }
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|     }
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| 
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|     return consumed;
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| }
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| 
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| void ibutton_scene_delete_confirm_on_exit(void* context) {
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|     iButton* ibutton = context;
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|     ibutton_text_store_clear(ibutton);
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|     widget_reset(ibutton->widget);
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| }
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