 5171a6ad14
			
		
	
	
		5171a6ad14
		
			
		
	
	
	
	
		
			
			* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "../ibutton_i.h"
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| 
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| enum SubmenuIndex {
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|     SubmenuIndexRead,
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|     SubmenuIndexSaved,
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|     SubmenuIndexAdd,
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| };
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| 
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| void ibutton_scene_start_submenu_callback(void* context, uint32_t index) {
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|     iButton* ibutton = context;
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|     view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
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| }
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| 
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| void ibutton_scene_start_on_enter(void* context) {
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|     iButton* ibutton = context;
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|     Submenu* submenu = ibutton->submenu;
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| 
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|     submenu_add_item(
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|         submenu, "Read", SubmenuIndexRead, ibutton_scene_start_submenu_callback, ibutton);
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|     submenu_add_item(
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|         submenu, "Saved", SubmenuIndexSaved, ibutton_scene_start_submenu_callback, ibutton);
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|     submenu_add_item(
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|         submenu, "Add Manually", SubmenuIndexAdd, ibutton_scene_start_submenu_callback, ibutton);
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| 
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|     submenu_set_selected_item(submenu, SubmenuIndexRead);
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| 
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|     view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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| }
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| 
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| bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
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|     iButton* ibutton = context;
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|     bool consumed = false;
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| 
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|     if(event.type == SceneManagerEventTypeCustom) {
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|         consumed = true;
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|         if(event.event == SubmenuIndexRead) {
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|             scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
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|         } else if(event.event == SubmenuIndexSaved) {
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|             scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
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|         } else if(event.event == SubmenuIndexAdd) {
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|             scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);
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|         }
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|     }
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| 
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|     return consumed;
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| }
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| 
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| void ibutton_scene_start_on_exit(void* context) {
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|     iButton* ibutton = context;
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|     submenu_reset(ibutton->submenu);
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| }
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