 84410c83b5
			
		
	
	
		84410c83b5
		
			
		
	
	
	
	
		
			
			* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			173 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			173 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "animations/animation_manager.h"
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| #include "desktop/scenes/desktop_scene.h"
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| #include "desktop/scenes/desktop_scene_i.h"
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| #include "desktop/views/desktop_locked.h"
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| #include "desktop_i.h"
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| 
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| #include <storage/storage.h>
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| #include <assets_icons.h>
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| #include <gui/view_stack.h>
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| #include <furi.h>
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| #include <furi_hal.h>
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| #include <portmacro.h>
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| #include <stdint.h>
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| 
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| static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
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|     furi_assert(canvas);
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|     canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
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| }
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| 
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| bool desktop_custom_event_callback(void* context, uint32_t event) {
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|     furi_assert(context);
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|     Desktop* desktop = (Desktop*)context;
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|     return scene_manager_handle_custom_event(desktop->scene_manager, event);
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| }
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| 
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| bool desktop_back_event_callback(void* context) {
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|     furi_assert(context);
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|     Desktop* desktop = (Desktop*)context;
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|     return scene_manager_handle_back_event(desktop->scene_manager);
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| }
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| 
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| Desktop* desktop_alloc() {
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|     Desktop* desktop = furi_alloc(sizeof(Desktop));
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| 
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|     desktop->unload_animation_semaphore = osSemaphoreNew(1, 0, NULL);
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|     desktop->animation_manager = animation_manager_alloc();
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|     desktop->gui = furi_record_open("gui");
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|     desktop->scene_thread = furi_thread_alloc();
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|     desktop->view_dispatcher = view_dispatcher_alloc();
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|     desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
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| 
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|     view_dispatcher_enable_queue(desktop->view_dispatcher);
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|     view_dispatcher_attach_to_gui(
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|         desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
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| 
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|     view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
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|     view_dispatcher_set_custom_event_callback(
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|         desktop->view_dispatcher, desktop_custom_event_callback);
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|     view_dispatcher_set_navigation_event_callback(
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|         desktop->view_dispatcher, desktop_back_event_callback);
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| 
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|     desktop->locked_view = desktop_locked_alloc();
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|     desktop->lock_menu = desktop_lock_menu_alloc();
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|     desktop->debug_view = desktop_debug_alloc();
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|     desktop->first_start_view = desktop_first_start_alloc();
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|     desktop->hw_mismatch_popup = popup_alloc();
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|     desktop->code_input = code_input_alloc();
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|     desktop->main_view_stack = view_stack_alloc();
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|     desktop->main_view = desktop_main_alloc();
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|     View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
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|     view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
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|     view_stack_add_view(desktop->main_view_stack, dolphin_view);
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|     view_stack_add_view(desktop->main_view_stack, desktop_locked_get_view(desktop->locked_view));
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| 
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|     view_dispatcher_add_view(
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|         desktop->view_dispatcher, DesktopViewMain, view_stack_get_view(desktop->main_view_stack));
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|     view_dispatcher_add_view(
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|         desktop->view_dispatcher,
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|         DesktopViewLockMenu,
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|         desktop_lock_menu_get_view(desktop->lock_menu));
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|     view_dispatcher_add_view(
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|         desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
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|     view_dispatcher_add_view(
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|         desktop->view_dispatcher,
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|         DesktopViewFirstStart,
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|         desktop_first_start_get_view(desktop->first_start_view));
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|     view_dispatcher_add_view(
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|         desktop->view_dispatcher,
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|         DesktopViewHwMismatch,
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|         popup_get_view(desktop->hw_mismatch_popup));
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|     view_dispatcher_add_view(
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|         desktop->view_dispatcher, DesktopViewPinSetup, code_input_get_view(desktop->code_input));
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|     // Lock icon
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|     desktop->lock_viewport = view_port_alloc();
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|     view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
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|     view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
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|     view_port_enabled_set(desktop->lock_viewport, false);
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|     gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
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| 
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|     return desktop;
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| }
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| 
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| void desktop_free(Desktop* desktop) {
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|     furi_assert(desktop);
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| 
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|     view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
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|     view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
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|     view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
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|     view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
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|     view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
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|     view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
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|     view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewPinSetup);
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| 
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|     view_dispatcher_free(desktop->view_dispatcher);
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|     scene_manager_free(desktop->scene_manager);
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| 
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|     animation_manager_free(desktop->animation_manager);
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|     view_stack_free(desktop->main_view_stack);
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|     view_stack_free(desktop->locked_view_stack);
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|     desktop_main_free(desktop->main_view);
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|     desktop_lock_menu_free(desktop->lock_menu);
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|     desktop_locked_free(desktop->locked_view);
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|     desktop_debug_free(desktop->debug_view);
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|     desktop_first_start_free(desktop->first_start_view);
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|     popup_free(desktop->hw_mismatch_popup);
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|     code_input_free(desktop->code_input);
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| 
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|     osSemaphoreDelete(desktop->unload_animation_semaphore);
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| 
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|     furi_record_close("gui");
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|     desktop->gui = NULL;
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| 
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|     furi_thread_free(desktop->scene_thread);
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| 
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|     furi_record_close("menu");
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| 
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|     free(desktop);
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| }
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| 
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| static bool desktop_is_first_start() {
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|     Storage* storage = furi_record_open("storage");
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|     bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
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|     furi_record_close("storage");
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| 
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|     return exists;
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| }
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| 
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| int32_t desktop_srv(void* p) {
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|     Desktop* desktop = desktop_alloc();
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| 
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|     bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
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|     if(!loaded) {
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|         furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
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|         memset(&desktop->settings, 0, sizeof(desktop->settings));
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|         SAVE_DESKTOP_SETTINGS(&desktop->settings);
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|     }
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| 
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|     if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
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|         furi_hal_usb_disable();
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|         scene_manager_set_scene_state(
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|             desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
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|     }
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| 
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|     scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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| 
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|     if(desktop_is_first_start()) {
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|         scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
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|     }
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| 
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|     if(!furi_hal_version_do_i_belong_here()) {
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|         scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
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|     }
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| 
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|     if(furi_hal_rtc_get_fault_data()) {
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|         scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
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|     }
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| 
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|     view_dispatcher_run(desktop->view_dispatcher);
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|     desktop_free(desktop);
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| 
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|     return 0;
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| }
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