* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
		
			
				
	
	
		
			37 lines
		
	
	
		
			915 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			915 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "generic-view-module.h"
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#include <gui/modules/byte_input.h>
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class ByteInputVM : public GenericViewModule {
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public:
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    ByteInputVM();
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    ~ByteInputVM() final;
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    View* get_view() final;
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    void clean() final;
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    /** 
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     * @brief Set byte input result callback
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     * 
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     * @param input_callback input callback fn
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     * @param changed_callback changed callback fn
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     * @param callback_context callback context
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     * @param bytes buffer to use
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     * @param bytes_count buffer length
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     */
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    void set_result_callback(
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        ByteInputCallback input_callback,
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        ByteChangedCallback changed_callback,
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        void* callback_context,
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        uint8_t* bytes,
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        uint8_t bytes_count);
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    /**
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     * @brief Set byte input header text
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     * 
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     * @param text text to be shown
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     */
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    void set_header_text(const char* text);
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private:
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    ByteInput* byte_input;
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}; |