* [Fl-2152] New PIN Lock, part 1 * Fix errors & leaks, renaming * Add support to f6 * Fix error, remove duplicate code * Fix drawing corners of Lock Popup * FuriHal: insomnia if usb connected * Applications: cleanup timers use Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <applications.h>
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#include "../desktop_settings_app.h"
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#include "desktop_settings_scene.h"
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#define SCENE_EVENT_SELECT_FAVORITE 0
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#define SCENE_EVENT_SELECT_PIN_SETUP 1
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static void desktop_settings_scene_start_submenu_callback(void* context, uint32_t index) {
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    DesktopSettingsApp* app = context;
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    view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void desktop_settings_scene_start_on_enter(void* context) {
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    DesktopSettingsApp* app = context;
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    Submenu* submenu = app->submenu;
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    submenu_add_item(
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        submenu,
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        "Favorite App",
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        SCENE_EVENT_SELECT_FAVORITE,
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        desktop_settings_scene_start_submenu_callback,
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        app);
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    submenu_add_item(
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        submenu,
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        "PIN Setup",
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        SCENE_EVENT_SELECT_PIN_SETUP,
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        desktop_settings_scene_start_submenu_callback,
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        app);
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    view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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}
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bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
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    DesktopSettingsApp* app = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        switch(event.event) {
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        case SCENE_EVENT_SELECT_FAVORITE:
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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            consumed = true;
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            break;
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        case SCENE_EVENT_SELECT_PIN_SETUP:
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
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            consumed = true;
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            break;
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        }
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    }
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    return consumed;
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}
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void desktop_settings_scene_start_on_exit(void* context) {
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    DesktopSettingsApp* app = context;
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    submenu_reset(app->submenu);
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}
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