* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			77 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from enum import Enum
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from collections import OrderedDict
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class FsNode:
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    class Type(Enum):
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        File = 0
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        Directory = 1
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    def __init__(self, name: str, type: "FsNode.Type", **kwargs):
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        self.name = name
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        self.type = type
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        self.data = kwargs
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        self.parent = None
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        self.children = OrderedDict()
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    def addChild(self, node: "FsNode"):
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        self.children[node.name] = node
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        node.parent = self
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    def addDirectory(self, path):
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        fragments = path.split("/")
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        name = fragments[-1]
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        fragments = fragments[:-1]
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        parent_node = self.traverse(fragments)
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        if not parent_node:
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            raise Exception(f"No parent node found for: {path}")
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        parent_node.addChild(FsNode(name, FsNode.Type.Directory))
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    def addFile(self, path, md5, size):
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        fragments = path.split("/")
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        name = fragments[-1]
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        fragments = fragments[:-1]
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        parent_node = self.traverse(fragments)
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        if not parent_node:
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            raise Exception(f"No parent node found for: {path}")
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        parent_node.addChild(FsNode(name, FsNode.Type.File, md5=md5, size=size))
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    def getChild(self, name):
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        return self.children[name]
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    def traverse(self, fragments):
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        current = self
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        for fragment in fragments:
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            current = current.getChild(fragment)
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            if not current:
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                break
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        return current
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    def getPath(self):
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        fragments = []
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        current = self
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        while current.parent:
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            fragments.append(current.name)
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            current = current.parent
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        return "/".join(reversed(fragments))
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    def dump(self):
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        ret = {}
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        ret["name"] = (self.name,)
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        ret["type"] = (self.type,)
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        ret["path"] = (self.getPath(),)
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        if len(self.children):
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            ret["children"] = [node.dump() for node in self.children.values()]
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        return ret
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def compare_fs_trees(left: FsNode, right: FsNode):
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    # import pprint
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    # pprint.pprint(left.dump())
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    # pprint.pprint(right.dump())
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    only_in_left = []
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    changed = []
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    only_in_right = []
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    return [], [], []
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