* Gui module byte-input: changed api * Gui: changed font height in multiline text according to guideline * Apps lrfid, nfc: changed send and receive icon * App lfrfid: fix text, fix scene switсh * Elements: multiline text framed, fix paddings * Gui: remove duplicate definition of elements_multiline_text_framed * App NFC: update byte_input callback signature * App subghz: fix text lines in capture scene * App subghz: position of the text is aligned with the guidelines and other scenes * App subghz: removed mockup Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ibutton-scene-add-value.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include <callback-connector.h>
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void iButtonSceneAddValue::on_enter(iButtonApp* app) {
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    iButtonAppViewManager* view_manager = app->get_view_manager();
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    ByteInput* byte_input = view_manager->get_byte_input();
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    auto callback = cbc::obtain_connector(this, &iButtonSceneAddValue::byte_input_callback);
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    byte_input_set_result_callback(
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        byte_input,
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        callback,
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        NULL,
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        app,
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        app->get_key()->get_data(),
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        app->get_key()->get_type_data_size());
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    byte_input_set_header_text(byte_input, "Enter the key");
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    view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewByteInput);
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}
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bool iButtonSceneAddValue::on_event(iButtonApp* app, iButtonEvent* event) {
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    bool consumed = false;
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    if(event->type == iButtonEvent::Type::EventTypeByteEditResult) {
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        app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
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        consumed = true;
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    }
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    return consumed;
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}
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void iButtonSceneAddValue::on_exit(iButtonApp* app) {
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    iButtonAppViewManager* view_manager = app->get_view_manager();
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    ByteInput* byte_input = view_manager->get_byte_input();
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    byte_input_set_result_callback(byte_input, NULL, NULL, NULL, NULL, 0);
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    byte_input_set_header_text(byte_input, {0});
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}
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void iButtonSceneAddValue::byte_input_callback(void* context) {
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    iButtonApp* app = static_cast<iButtonApp*>(context);
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    iButtonEvent event;
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    event.type = iButtonEvent::Type::EventTypeByteEditResult;
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    app->get_view_manager()->send_event(&event);
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} |