* SYSTEM: tickless mode with deep sleep. * Move FreeRTOS ticks to lptim2 * API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source. * API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode. * NFC: support for tickless mode. * API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications. * BLE: prevent sleep while core2 starting * HAL: nap while in insomnia mode * init records work * try to implement record delete * tests and flapp * flapp subsystem * new core functions to get app stat, simplify core code * fix thread termination * add strdup to core * fix tests * Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage * Refactoring: update furi record api usage, cleanup code * Fix broken merge for freertos apps * Core, Target: fix compilation warnings * Drop firmware target local * HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode. * SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial. * delete old app example-ipc * delete old app fatfs list * fix strobe app, add input header * delete old display driver * comment old app qr-code * fix sd-card test, add forced widget update * remove unused new core test * increase heap to 128k * comment and assert old core tests * fix syntax Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			102 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <furi.h>
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#include "app-template.h"
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/*
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To use this example you need to rename
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AppExampleState - class to hold app state
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AppExampleEvent - class to hold app event
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AppExample      - app class
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app_cpp_example - function that launch app
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*/
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// event enumeration type
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typedef uint8_t event_t;
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// app state class
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class AppExampleState {
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public:
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    // state data
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    uint8_t example_data;
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    // state initializer
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    AppExampleState() {
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        example_data = 0;
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    }
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};
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// app events class
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class AppExampleEvent {
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public:
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    // events enum
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    static const event_t EventTypeTick = 0;
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    static const event_t EventTypeKey = 1;
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    // payload
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    union {
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        InputEvent input;
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    } value;
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    // event type
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    event_t type;
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};
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// our app derived from base AppTemplate class
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// with template variables <state, events>
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class AppExample : public AppTemplate<AppExampleState, AppExampleEvent> {
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public:
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    void run();
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    void render(Canvas* canvas);
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};
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// start app
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void AppExample::run() {
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    // here we dont need to acquire or release state
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    // because before we call app_ready our application is "single threaded"
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    state.example_data = 12;
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    // signal that we ready to render and ipc
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    app_ready();
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    // from here, any data that pass in render function must be guarded
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    // by calling acquire_state and release_state
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    AppExampleEvent event;
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    while(1) {
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        if(get_event(&event, 1000)) {
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            if(event.type == AppExampleEvent::EventTypeKey) {
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                // press events
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                if(event.value.input.state && event.value.input.input == InputBack) {
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                    printf("bye!\n");
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                    exit();
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                }
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                if(event.value.input.state && event.value.input.input == InputUp) {
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                    // to read or write state you need to execute
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                    // acquire modify release state
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                    acquire_state();
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                    state.example_data = 24;
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                    release_state();
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                }
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            }
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        }
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        // signal to force gui update
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        update_gui();
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    };
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}
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// render app
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void AppExample::render(Canvas* canvas) {
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    // here you dont need to call acquire_state or release_state
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    // to read or write app state, that already handled by caller
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    canvas_set_color(canvas, ColorBlack);
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    canvas_set_font(canvas, FontPrimary);
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    canvas_draw_str(canvas, 2, state.example_data, "Example app");
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}
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// app enter function
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extern "C" void app_cpp_example(void* p) {
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    AppExample* app = new AppExample();
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    app->run();
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}
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