* Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			94 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../../infrared_app_i.h"
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#include <dolphin/dolphin.h>
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void infrared_scene_universal_common_item_callback(void* context, uint32_t index) {
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    InfraredApp* infrared = context;
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    uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeButtonSelected, index);
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    view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
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}
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static void infrared_scene_universal_common_progress_back_callback(void* context) {
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    InfraredApp* infrared = context;
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    uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeBackPressed, -1);
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    view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
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}
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static void
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    infrared_scene_universal_common_show_popup(InfraredApp* infrared, uint32_t record_count) {
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    ViewStack* view_stack = infrared->view_stack;
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    InfraredProgressView* progress = infrared->progress;
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    infrared_progress_view_set_progress_total(progress, record_count);
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    infrared_progress_view_set_back_callback(
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        progress, infrared_scene_universal_common_progress_back_callback, infrared);
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    view_stack_add_view(view_stack, infrared_progress_view_get_view(progress));
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    infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartSend);
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}
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static void infrared_scene_universal_common_hide_popup(InfraredApp* infrared) {
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    ViewStack* view_stack = infrared->view_stack;
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    InfraredProgressView* progress = infrared->progress;
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    view_stack_remove_view(view_stack, infrared_progress_view_get_view(progress));
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    infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
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}
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void infrared_scene_universal_common_on_enter(void* context) {
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    InfraredApp* infrared = context;
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    view_stack_add_view(infrared->view_stack, button_panel_get_view(infrared->button_panel));
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}
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bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent event) {
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    InfraredApp* infrared = context;
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    SceneManager* scene_manager = infrared->scene_manager;
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    InfraredBruteForce* brute_force = infrared->brute_force;
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    bool consumed = false;
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    if(infrared_brute_force_is_started(brute_force)) {
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        if(event.type == SceneManagerEventTypeTick) {
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            bool success = infrared_brute_force_send_next(brute_force);
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            if(success) {
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                success = infrared_progress_view_increase_progress(infrared->progress);
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            }
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            if(!success) {
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                infrared_brute_force_stop(brute_force);
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                infrared_scene_universal_common_hide_popup(infrared);
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            }
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            consumed = true;
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        } else if(event.type == SceneManagerEventTypeCustom) {
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            if(infrared_custom_event_get_type(event.event) == InfraredCustomEventTypeBackPressed) {
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                infrared_brute_force_stop(brute_force);
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                infrared_scene_universal_common_hide_popup(infrared);
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                consumed = true;
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            }
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        }
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    } else {
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        if(event.type == SceneManagerEventTypeBack) {
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            scene_manager_previous_scene(scene_manager);
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            consumed = true;
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        } else if(event.type == SceneManagerEventTypeCustom) {
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            if(infrared_custom_event_get_type(event.event) ==
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               InfraredCustomEventTypeButtonSelected) {
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                uint32_t record_count;
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                if(infrared_brute_force_start(
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                       brute_force, infrared_custom_event_get_value(event.event), &record_count)) {
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                    dolphin_deed(DolphinDeedIrSend);
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                    infrared_scene_universal_common_show_popup(infrared, record_count);
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                } else {
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                    scene_manager_next_scene(scene_manager, InfraredSceneErrorDatabases);
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                }
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                consumed = true;
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            }
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        }
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    }
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    return consumed;
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}
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void infrared_scene_universal_common_on_exit(void* context) {
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    InfraredApp* infrared = context;
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    ButtonPanel* button_panel = infrared->button_panel;
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    view_stack_remove_view(infrared->view_stack, button_panel_get_view(button_panel));
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    infrared_brute_force_reset(infrared->brute_force);
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    button_panel_reset(button_panel);
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}
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